Age | Commit message (Collapse) | Author |
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proper named methods
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Ringworld demo scene creation to it's own game class
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serialiser -> serializer
synchronise -> synchronize
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Floppy Demo #2
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Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
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matches the original
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This makes the code use Common::List for all cases where synchronization can
not be done with tSage::List::synchronise. Furthermore I renamed the custom
List class to SynchronisedList to stress its purpose.
I also removed clear2, contains and forEach and replaced them with algorithm
usage from Common:: or in the case of "contains" replaced them with a simple
inline function which uses Common::find.
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broken, to be fixed
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fields, and fix a glitch in scene9150
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unknown fields
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NamedHotspot and suppress it.
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in scene 9850 (thanks Dreammaster)
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Conflicts:
engines/tsage/ringworld_logic.cpp
engines/tsage/ringworld_logic.h
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Also move doAction() to core when related to sceneHostpot_3.
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Conflicts:
engines/tsage/module.mk
engines/tsage/ringworld_logic.cpp
engines/tsage/ringworld_logic.h
engines/tsage/ringworld_scenes1.cpp
engines/tsage/staticres.cpp
engines/tsage/staticres.h
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