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authorstrangerke2011-04-13 21:27:46 +0200
committerstrangerke2011-04-13 21:27:46 +0200
commit66b43f2312578f35e0718d0699de207a7bf77f1a (patch)
tree335cfee6fdf606686f178619c3ef5c1eb99fd573 /engines/tsage/core.h
parenta132bbb10c2f7349862c6c35d03d829ff76d5dea (diff)
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TSAGE: "Cosmetic" cleanups
Diffstat (limited to 'engines/tsage/core.h')
-rw-r--r--engines/tsage/core.h98
1 files changed, 49 insertions, 49 deletions
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index e30d6efb2d..77923606d1 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/core.h $
- * $Id: core.h 227 2011-02-11 22:13:54Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -49,7 +49,7 @@ class ObjectMover;
class Action;
class Serialiser;
-class InvObject: public SavedObject {
+class InvObject : public SavedObject {
public:
int _sceneNumber;
int _displayResNum;
@@ -71,7 +71,7 @@ public:
}
};
-class InvObjectList: public SavedObject {
+class InvObjectList : public SavedObject {
public:
InvObject _stunner;
InvObject _scanner;
@@ -121,7 +121,7 @@ public:
/**
* Basic reference counter class
*/
-class RefCounter: public Serialisable {
+class RefCounter : public Serialisable {
private:
int _ctr;
public:
@@ -142,11 +142,11 @@ public:
virtual void synchronise(Serialiser &s) { s.syncAsSint16LE(_ctr); }
};
-class EventHandler: public SavedObject {
+class EventHandler : public SavedObject {
public:
Action *_action;
- EventHandler(): SavedObject() { _action = NULL; }
+ EventHandler() : SavedObject() { _action = NULL; }
virtual ~EventHandler() { destroy(); }
virtual void synchronise(Serialiser &s) { SYNC_POINTER(_action); }
@@ -161,7 +161,7 @@ public:
virtual void destroy() {};
};
-class Action: public EventHandler {
+class Action : public EventHandler {
public:
EventHandler *_owner;
int _actionIndex;
@@ -178,7 +178,7 @@ public:
virtual void process(Event &event);
virtual void dispatch();
virtual void attached(EventHandler *newOwner, EventHandler *fmt, va_list va);
-
+
void attach(EventHandler *newOwner, EventHandler *fmt, ...) {
va_list va;
va_start(va, fmt);
@@ -190,12 +190,12 @@ public:
void setDelay(int numFrames);
};
-class ActionExt: public Action {
+class ActionExt : public Action {
public:
int _state;
};
-class ObjectMover: public EventHandler {
+class ObjectMover : public EventHandler {
public:
Common::Point _destPosition;
Common::Point _moveDelta;
@@ -219,7 +219,7 @@ public:
virtual void endMove();
};
-class ObjectMover2: public ObjectMover {
+class ObjectMover2 : public ObjectMover {
public:
SceneObject *_destObject;
int _minArea;
@@ -235,7 +235,7 @@ public:
virtual void endMove();
};
-class ObjectMover3: public ObjectMover2 {
+class ObjectMover3 : public ObjectMover2 {
public:
virtual Common::String getClassName() { return "ObjectMover3"; }
virtual void dispatch();
@@ -243,7 +243,7 @@ public:
virtual void endMove();
};
-class NpcMover: public ObjectMover {
+class NpcMover : public ObjectMover {
public:
virtual Common::String getClassName() { return "NpcMover"; }
virtual void startMove(SceneObject *sceneObj, va_list va);
@@ -258,7 +258,7 @@ public:
Common::Point moveDest;
};
-class PlayerMover: public NpcMover {
+class PlayerMover : public NpcMover {
protected:
void setDest(const Common::Point &destPos);
void pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds);
@@ -284,12 +284,12 @@ public:
virtual void endMove();
};
-class PlayerMover2: public PlayerMover {
+class PlayerMover2 : public PlayerMover {
public:
SceneObject *_destObject;
int _field7E;
int _minArea;
- PlayerMover2(): PlayerMover() { _destObject = NULL; }
+ PlayerMover2() : PlayerMover() { _destObject = NULL; }
virtual void synchronise(Serialiser &s);
virtual Common::String getClassName() { return "PlayerMover2"; }
@@ -302,7 +302,7 @@ public:
class ScenePalette;
-class PaletteModifier: public SavedObject {
+class PaletteModifier : public SavedObject {
public:
ScenePalette *_scenePalette;
Action *_action;
@@ -317,7 +317,7 @@ public:
virtual void remove() = 0;
};
-class PaletteRotation: public PaletteModifier {
+class PaletteRotation : public PaletteModifier {
public:
bool _disabled;
int _delayFrames;
@@ -346,7 +346,7 @@ public:
/*--------------------------------------------------------------------------*/
-class PaletteUnknown: public PaletteModifier {
+class PaletteUnknown : public PaletteModifier {
public:
int _step, _percent, _field12, _field14;
RGB8 _palette[256];
@@ -359,7 +359,7 @@ public:
enum FadeMode {FADEMODE_NONE = 0, FADEMODE_GRADUAL = 1, FADEMODE_IMMEDIATE = 2};
-class ScenePalette: public SavedObject {
+class ScenePalette : public SavedObject {
public:
RGB8 _palette[256];
GfxColours _colours;
@@ -407,7 +407,7 @@ const int SET_POS_MODE = 9;
const int SET_TEXT_MODE = 10;
const int LIST_END = -999;
-class SceneItem: public EventHandler {
+class SceneItem : public EventHandler {
public:
Rect _bounds;
Common::String _msg;
@@ -416,7 +416,7 @@ public:
int _yDiff;
int _sceneRegionId;
public:
- SceneItem(): EventHandler() { _msg = "Feature"; _action = NULL; _sceneRegionId = 0; }
+ SceneItem() : EventHandler() { _msg = "Feature"; _action = NULL; _sceneRegionId = 0; }
virtual void synchronise(Serialiser &s);
virtual Common::String getClassName() { return "SceneItem"; }
@@ -434,7 +434,7 @@ public:
}
};
-class SceneItemExt: public SceneItem {
+class SceneItemExt : public SceneItem {
public:
int _state;
@@ -445,18 +445,18 @@ public:
}
};
-class SceneHotspot: public SceneItem {
+class SceneHotspot : public SceneItem {
public:
- SceneHotspot(): SceneItem() {}
+ SceneHotspot() : SceneItem() {}
virtual Common::String getClassName() { return "SceneHotspot"; }
virtual void doAction(int action);
};
-class NamedHotspot: public SceneHotspot {
+class NamedHotspot : public SceneHotspot {
public:
int _resnum, _lookLineNum, _useLineNum;
- NamedHotspot(): SceneHotspot() {}
+ NamedHotspot() : SceneHotspot() {}
void setup(const int ys, const int xe, const int ye, const int xs, const int resnum, const int lookLineNum, const int useLineNum);
virtual void doAction(int action);
@@ -485,7 +485,7 @@ public:
Visage &operator=(const Visage &s);
};
-class SceneObjectWrapper: public EventHandler {
+class SceneObjectWrapper : public EventHandler {
private:
Visage _visageImages;
public:
@@ -502,13 +502,13 @@ public:
virtual void dispatch();
};
-enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
- OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
- OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
+enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
+ OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
+ OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1
};
-class SceneObject: public SceneHotspot {
+class SceneObject : public SceneHotspot {
private:
Visage _visageImages;
@@ -586,7 +586,7 @@ public:
void setup(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority);
};
-class SceneObjectExt: public SceneObject {
+class SceneObjectExt : public SceneObject {
public:
int _state;
@@ -597,7 +597,7 @@ public:
virtual Common::String getClassName() { return "SceneObjectExt"; }
};
-class SceneText: public SceneObject {
+class SceneText : public SceneObject {
public:
int _fontNumber;
int _width;
@@ -617,13 +617,13 @@ public:
virtual GfxSurface getFrame() { return _textSurface; }
};
-class Player: public SceneObject {
+class Player : public SceneObject {
public:
bool _canWalk;
bool _uiEnabled;
int _field8C;
public:
- Player(): SceneObject() {}
+ Player() : SceneObject() {}
virtual Common::String getClassName() { return "Player"; }
virtual void synchronise(Serialiser &s);
@@ -652,7 +652,7 @@ public:
int xs = va_arg(va, int);
int xe = va_arg(va, int);
items.push_back(LineSlice(xs, xe));
- }
+ }
}
void add(LineSlice &slice) { items.push_back(slice); }
@@ -684,14 +684,14 @@ public:
static LineSliceSet mergeSlices(const LineSliceSet &set1, const LineSliceSet &set2);
};
-class SceneRegions: public Common::List<Region> {
+class SceneRegions : public Common::List<Region> {
public:
void load(int sceneNum);
int indexOf(const Common::Point &pt);
};
-class SceneObjectList: public SavedObject {
+class SceneObjectList : public SavedObject {
private:
void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum);
@@ -723,13 +723,13 @@ public:
bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); }
- void remove(SceneObject *sceneObj) {
- _objList.remove(sceneObj);
+ void remove(SceneObject *sceneObj) {
+ _objList.remove(sceneObj);
_listAltered = true;
}
};
-class ScenePriorities: public Common::List<Region> {
+class ScenePriorities : public Common::List<Region> {
public:
int _resNum;
int _field14;
@@ -772,7 +772,7 @@ public:
}
};
-class SoundHandler: public EventHandler {
+class SoundHandler : public EventHandler {
public:
GameSoundHandler _sound;
Action *_action;
@@ -811,7 +811,7 @@ public:
/*--------------------------------------------------------------------------*/
-class SceneItemList: public SynchronisedList<SceneItem *> {
+class SceneItemList : public SynchronisedList<SceneItem *> {
public:
void addItems(SceneItem *first, ...);
};
@@ -833,7 +833,7 @@ public:
#define PROCESS_LIST_SIZE 100
-class WalkRegion: public Region {
+class WalkRegion : public Region {
private:
static RegionSupportRec _processList[PROCESS_LIST_SIZE];
void loadProcessList(byte *dataP, int dataSize, int &dataIndex, int &regionHeight);
@@ -894,14 +894,14 @@ public:
/*--------------------------------------------------------------------------*/
-class GameHandler: public EventHandler {
+class GameHandler : public EventHandler {
public:
RefCounter _lockCtr;
RefCounter _waitCtr;
int _nextWaitCtr;
int _field14;
public:
- GameHandler();
+ GameHandler();
virtual ~GameHandler();
void execute();
@@ -911,7 +911,7 @@ public:
virtual void dispatch() {}
};
-class SceneHandler: public GameHandler {
+class SceneHandler : public GameHandler {
public:
int _saveGameSlot;
int _loadGameSlot;