Age | Commit message (Collapse) | Author |
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This required a fix for direct draw code
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sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure
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The methods are never overriden, so there's no point in the methods being virtual
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This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
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for enableControl()
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R2R SceneExt::display
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enableControl
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and Blue Force
This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
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Blue Force changes
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in-game scene
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This matches the casing of the original engine name.
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Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
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