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authorPaul Gilbert2011-06-19 21:14:49 +1000
committerPaul Gilbert2011-06-19 21:14:49 +1000
commit9dddf76aa79751bf232d5dcd6a85248cf725a723 (patch)
tree47a1365b1075ebcf8db4a3015b67f71666080bd9 /engines/tsage/core.h
parent48e5bd36e9722d87787d077e34ca28a454cc14f1 (diff)
parentcc63cbcf5fe466ff72e84d1eeb34f0afd61b5714 (diff)
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Merge remote branch 'remotes/dreammaster/tsage_sound'
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h
Diffstat (limited to 'engines/tsage/core.h')
-rw-r--r--engines/tsage/core.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 92907addbc..b86e2f63fe 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -33,7 +33,6 @@
#include "tsage/graphics.h"
#include "tsage/resources.h"
#include "tsage/saveload.h"
-#include "tsage/sound.h"
namespace tSage {
@@ -719,74 +718,6 @@ public:
/*--------------------------------------------------------------------------*/
-class GameSoundHandler {
-public:
- void proc1() {
- warning("TODO: GameSoundHandler::proc1");
- }
- void proc5(int v) {
- warning("TODO: GameSoundHandler::proc5");
- }
- void proc11(int v1, int v2, int v3, int v4) {
- warning("TODO: GameSoundHandler::proc11");
- }
- int proc12() {
- // TODO
- return -1;
- }
- void proc2(int v) {
- // TODO
- }
- int proc3() {
- return 0;
- }
- void setVolume(int volume) {
- warning("TODO GameSoundHandler::setVolume");
- }
- void startSound(int soundNum) {
- warning("TODO GameSoundHandler::startSound");
- }
-};
-
-class SoundHandler : public EventHandler {
-public:
- GameSoundHandler _sound;
- Action *_action;
- int _field280;
-public:
- SoundHandler();
- ~SoundHandler();
-
- void startSound(int soundNum, Action *action = NULL, int volume = 127);
- void proc1(Action *action) {
- proc11(0, 5, 10, 1, action);
- }
- void proc2(int v) {
- warning("TODO: SoundHandler::proc2");
- }
- void proc3() {
- warning("TODO: SoundHandler::proc5");
- }
- void proc4() {
- _sound.proc1();
- }
- void proc5(int v) {
- _sound.proc5(v);
- }
- void proc11(int v1, int v2, int v3, int v4, Action *action) {
- if (action)
- _action = action;
-
- _sound.proc11(v1, v2, v3, v4);
- }
- void setVolume(int volume) { _sound.setVolume(volume); }
-
- virtual Common::String getClassName() { return "SoundHandler"; }
- virtual void dispatch();
-};
-
-/*--------------------------------------------------------------------------*/
-
class SceneItemList : public SynchronizedList<SceneItem *> {
public:
void addItems(SceneItem *first, ...);