Age | Commit message (Collapse) | Author |
|
The methods are never overriden, so there's no point in the methods being virtual
|
|
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
|
|
for enableControl()
|
|
|
|
R2R SceneExt::display
|
|
enableControl
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and Blue Force
This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Blue Force changes
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
in-game scene
|
|
|
|
|
|
This matches the casing of the original engine name.
|
|
|
|
|
|
Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
|
|
|
|
|
|
proper named methods
|
|
Ringworld demo scene creation to it's own game class
|
|
|
|
|
|
|
|
|