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path: root/engines/tsage/events.cpp
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2012-01-01TSAGE: Do all screen drawing in an intermediate temporary screen surface.Paul Gilbert
This will be the first half of properly handling on screen dirty rects.
2012-01-01TSAGE: Revert buggy implementation of dirty rectsPaul Gilbert
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
2011-12-18TSAGE: Implemented dirty rect handling in the enginePaul Gilbert
This should help improve performance when scalers are being used.
2011-12-17TSAGE: Bugfix for #3460485 - Animation running too slowlyPaul Gilbert
2011-12-01TSAGE: Change the active cursor Id when R2R cursor is setPaul Gilbert
2011-12-01TSAGE: Implemented the new R2RW cursorsPaul Gilbert
2011-10-31TSAGE: Added inventory item cursor support for R2RWPaul Gilbert
2011-10-31TSAGE: Display UI cursor correctly in R2RWPaul Gilbert
2011-10-26TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld ↵Paul Gilbert
2 as well
2011-10-23TSAGE: Added correct resource loads for Ringworld 2 cursorsPaul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force 570 - ComputerPaul Gilbert
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-09-10TSAGE: Cleaned up the savegame code, and enabled it for Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵Paul Gilbert
implementation of Scene 100 (Title Screen)
2011-08-03TSAGE: Bugfix to correctly display cursor after loading a savegame if ↵Paul Gilbert
appropriate
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-06-20TSAGE: Initial implementation of AudioStream interface for sound driverPaul Gilbert
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h
2011-06-14TSAGE: Bugfixes for sound channel updatesPaul Gilbert
2011-06-04TSAGE: Add extra event manager fields to savegamesPaul Gilbert
This should correctly handle re-enabling the cursor when restoring savegames.
2011-05-16TSAGE: Fix for crash when hiding cursor in Ringworld demoPaul Gilbert
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11TSAGE: Rework parts of the cursor code to better match the originalPaul Gilbert
This also fixes the problem with the cursor appearing in cutscenes when you press any key
2011-05-10TSAGE: Fix a glitch in setCursor()strangerke
2011-04-28TSAGE: Added code to handle visual differences in Demo help dialogPaul Gilbert
2011-04-25TSAGE: Combined the resource files into a single generic overall ResourceManagerPaul Gilbert
2011-04-14ALL: colour -> colorMax Horn
2011-04-13TSAGE: Always initialise the event in getEvent()eriktorbjorn
This fixes Valgrind warnings when getEvent() is called when there are no pending events at all.
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-09TSAGE: Fixing memory leaksPaul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert