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authorPaul Gilbert2011-12-17 15:38:29 +1100
committerPaul Gilbert2011-12-17 15:38:29 +1100
commit8dec805d852cff58d3ff52c4d8051ac0a33f93be (patch)
tree1779e80c24b89eb121f211b427f5981f5b3b0978 /engines/tsage/events.cpp
parent3e6e5bc0ce1d384d96b464377319ecae0a36222e (diff)
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TSAGE: Bugfix for #3460485 - Animation running too slowly
Diffstat (limited to 'engines/tsage/events.cpp')
-rw-r--r--engines/tsage/events.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index ac08997563..152570b187 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -386,7 +386,7 @@ bool EventsClass::isCursorVisible() const {
*/
void EventsClass::delay(int numFrames) {
while (_frameNumber < (_prevDelayFrame + numFrames)) {
- uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(),
+ uint32 delayAmount = CLIP(_priorFrameTime + GAME_SCRIPT_TIME - g_system->getMillis(),
(uint32)0, (uint32)GAME_FRAME_TIME);
if (delayAmount > 0)
g_system->delayMillis(delayAmount);