Age | Commit message (Collapse) | Author |
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This will be the first half of properly handling on screen dirty rects.
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This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
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This should help improve performance when scalers are being used.
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2 as well
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Thanks LordHoto for reminding this
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in-game scene
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This matches the casing of the original engine name.
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implementation of Scene 100 (Title Screen)
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appropriate
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
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This should correctly handle re-enabling the cursor when restoring savegames.
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This also fixes the problem with the cursor appearing in cutscenes when you press any key
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This fixes Valgrind warnings when getEvent() is called when there are
no pending events at all.
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I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
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