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path: root/engines/tsage/globals.cpp
AgeCommit message (Expand)Author
2011-12-12TSAGE: Bugfixes and extra commenting for R2R conversation displayPaul Gilbert
2011-12-11TSAGE: Changed the Player characterIndex int field to be a proper enumPaul Gilbert
2011-12-11TSAGE: R2R - Implement scene 2450Strangerke
2011-11-27TSAGE: Work around some uninitialized use warningsWillem Jan Palenstijn
2011-11-24TSAGE: R2R - Partial implementation of scene 2000Strangerke
2011-11-22TSAGE: Blue Force - Cleanup: Rename some more functions and variablesStrangerke
2011-11-17TSAGE: Basic implementation of R2RW scene 300 - BridgePaul Gilbert
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
2011-11-16TSAGE: Implemented R2RW SceneArea and SceneExit classesPaul Gilbert
2011-11-12TSAGE: BF - Some more renamingStrangerke
2011-11-09TSAGE: BF - Cleanup: Rename two more global variablesStrangerke
2011-11-09TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless gl...Strangerke
2011-11-08TSAGE: R2R - Intro(?) (50): partial implementation.Strangerke
2011-11-02TSAGE: Implemented the character selection dialog logic in R2RWPaul Gilbert
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-11-01TSAGE: Added support for semi-transparent dialogs used in R2RWPaul Gilbert
2011-10-31TSAGE: Bugfixes for R2RW scene 125 - ConsolePaul Gilbert
2011-10-31TSAGE: Display UI cursor correctly in R2RWPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-30TSAGE: In progress implementation of R2RW scene 125 - ConsolePaul Gilbert
2011-10-27TSAGE: Implemented walk regions enabling/disabling for Blue ForcePaul Gilbert
2011-10-24TSAGE: Further work on standardising user interface for use in Blue Force and...Paul Gilbert
2011-10-23TSAGE: Initialise the inventory properly in Ringworld 2Paul Gilbert
2011-10-22TSAGE: Hooking up Return to Ringworld to display the user interfacePaul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-22TSAGE: Bugfixes for arresting Green in BF Scene 355Paul Gilbert
2011-10-18TSAGE: Blue Force - Implement intro scene 140Strangerke
2011-10-17TSAGE: Blue Force - Implement scene 115.Strangerke
2011-10-10TSAGE: Implemented Blue Force scene 180 - Front of HomePaul Gilbert
2011-10-09TsAGE: Add globals used in scene 910Strangerke
2011-10-09TSAGE: Changed Blue Force startup back to title screen and fixed some startup...Paul Gilbert
2011-10-06TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2Paul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-26TSAGE: Implemented Blue Force scene 410Paul Gilbert
2011-09-23TSAGE: Implement Blue Force Scene 900Strangerke
2011-09-23TSAGE: Fixes for conversation in Blue Force scene 340Paul Gilbert
2011-09-20TSAGE: Implemented Blue Force scene 355 - Future Wave exteriorPaul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 385 - City HallPaul Gilbert
2011-09-16TSAGE: Implemented Blue Force scene 840 - Boat RentalsPaul Gilbert
2011-09-15TSAGE: Fix problem with UI disappearing after using mapPaul Gilbert
2011-09-13TSAGE: Further UI visibility fixes for Scene 50 (Map)Paul Gilbert
2011-09-13TSAGE: Synchronise UI fields in savegames so it is correctly shown when resto...Paul Gilbert
2011-09-11TSAGE: Implemented Scene 666 - Death ScenePaul Gilbert
2011-09-11TSAGE: Reworked item startAction calls from void to bool, to accommodate Blue...Paul Gilbert
2011-09-10TSAGE: Cleaned up the savegame code, and enabled it for Blue ForcePaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-04TSAGE: Added missing default item response code logic in Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert