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path: root/engines/tsage/globals.cpp
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2015-08-16TSAGE: Disable Sherlock logo code in TsAGE engine by defaultPaul Gilbert
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2015-05-19TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo displayPaul Gilbert
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-01-26TSAGE: Add a default value for _gfxFontNumberStrangerke
2014-01-01TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMOStrangerke
2013-12-08TSAGE - R2R: Some renaming in scene 1337Strangerke
2013-12-02TSAGE: R2R - Move variable from scene 1337 to r2_globals, add command to ↵Strangerke
debugger
2013-11-26TSAGE: BF - Various renamingStrangerke
2013-11-11TSAGE: R2R - Minor cleanup: update some todos, use american instead of ↵Strangerke
british english, ...
2013-11-10TSAGE: Janitorial - Remove trailing spaces and tabsStrangerke
2013-11-10TSAGE: Fix for sound end actions not firing, and cleanup of related fieldsPaul Gilbert
2013-11-08TSAGE: Renamed globals used by R2R duct maze laser panelsPaul Gilbert
2013-11-08TSAGE: Rename of globals used by R2R scene 700Paul Gilbert
2013-11-08TSAGE: Converted R2R scene 700 globals to constantsPaul Gilbert
2013-11-08TSAGE: Removed un-needed mouse boundary rects from GlobalsPaul Gilbert
2013-11-02TSAGE: Increase savegame version in order to properly skip the useless variablesStrangerke
2013-11-02TSAGE: Remove more useless global variables. Savegames compatibility preserved.Strangerke
2013-11-02TSAGE: Remove some useless variables in Blue Force, fix compilation broken ↵Strangerke
in last commit
2013-11-02TSAGE: R2R - Remove useless variable. That breaks savegames compatibilityStrangerke
2013-10-31TSAGE: Cleanup and saving fixes for R2R star-field credits scenePaul Gilbert
2013-10-31TSAGE: Fixes for saving on R2R credits screenPaul Gilbert
2013-10-29TSAGE: Fix CID 1047257 and 1002397Strangerke
2013-10-28TSAGE: Removed more unused R2R variablesPaul Gilbert
2013-10-28TSAGE: Removed unneeded R2R variable _v56AABPaul Gilbert
2013-10-27TSAGE: Fix CID 1002397, 1002398, 1047257. Fix a bug in Scene3150::postInit()Strangerke
2013-10-27TSAGE: Fix CID 1002393, 1002395, 1002396. Get rid of some magic valuesStrangerke
2013-10-19TSAGE: Fixes for allowing selecting speech in the ScummVM options dialogPaul Gilbert
2013-10-02TSAGE: Fix uninitialized variable.Rodrigo Rebello
This was caused by commit 81a2892229a053bb9c76dea4dbfb63ca13164946.
2013-09-26TSAGE: Minor renaming for R2RFilippos Karapetis
Rename the R2R character indexes to the corresponding character enum (i.e. R2_NONE, R2_QUINN, R2_SEEKER, R2_MIRANDA)
2013-09-24TSAGE: Bugfixes and renaming for R2R Circular WalkwaysPaul Gilbert
2013-09-22TSAGE: Cleanup and bugfixes for the R2R Vent MazePaul Gilbert
2013-09-21TSAGE: Further cleanup of R2R maze, and beginning of work on keypad sub-scenePaul Gilbert
2013-09-20TSAGE: Cleanup of vampire statuses in R2R Flub mazePaul Gilbert
2013-09-20TSAGE: Beginnings of fixes and renames for R2R Flub mazePaul Gilbert
2013-09-15TSAGE: Bugfixes and renaming for R2R desertPaul Gilbert
2013-09-15TSAGE: Further renaming and work on R2R Balloon ScenePaul Gilbert
2013-09-13TSAGE: Initial implementation of R2R balloon cutscene codePaul Gilbert
2013-09-10TSAGE: Bugfixes for Spill Mountain mazePaul Gilbert
2013-09-08TSAGE: Fixes and renaming for R2R rim scenePaul Gilbert
2013-09-01TSAGE: Implemented dispatch method for R2R scene 1750Paul Gilbert
2013-09-01TSAGE: Fix for initialising inventory for new R2R gamesPaul Gilbert
2013-08-25TSAGE: Silence GCC warning about variable being shadowedTorbjörn Andersson
2013-08-24TSAGE: Further R2R scene 1550 renaming, and fixing tracking junk statePaul Gilbert
2013-08-24TSAGE: Clean up of R2R scene 1550 player position trackingPaul Gilbert
2013-08-22TSAGE: Replace some British English by American EnglishStrangerke
2013-08-21TSAGE: Fix illegal address computation, CID 1047259Torbjörn Andersson
We want the address right after the last element of _fadePaletteMap. There was probably no actual damage done since _paletteMap[] would likely be right after in memory, and that's zeroed as well. But it was still wrong.
2013-08-18TSAGE: Fixes for displaying landing bay control panelPaul Gilbert
2013-08-18TSAGE: R2R: Fix food submenu on ship computer (Scene 125)Strangerke
2013-07-20TSAGE: Bugfixes for R2R drive roomPaul Gilbert