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author | Paul Gilbert | 2015-08-16 14:24:18 -0400 |
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committer | Paul Gilbert | 2015-08-16 14:24:18 -0400 |
commit | 1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b (patch) | |
tree | 09d0cbebef10495bda4e7f3ff06a39b4d4383c3b /engines/tsage/globals.cpp | |
parent | 8950549b440d6649bf1021015f72c2af919703fe (diff) | |
download | scummvm-rg350-1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b.tar.gz scummvm-rg350-1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b.tar.bz2 scummvm-rg350-1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b.zip |
TSAGE: Disable Sherlock logo code in TsAGE engine by default
Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
Diffstat (limited to 'engines/tsage/globals.cpp')
-rw-r--r-- | engines/tsage/globals.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 1be3e2b6da..b880f35007 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -157,12 +157,15 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface _game = new Ringworld2::Ringworld2Game(); _sceneHandler = new Ringworld2::SceneHandlerExt(); break; - +#ifdef TSAGE_SHERLOCK_ENABLED case GType_Sherlock1: _inventory = nullptr; _sceneHandler = new Sherlock::SherlockSceneHandler(); _game = new Sherlock::SherlockLogo(); break; +#endif + default: + break; } } |