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authorPaul Gilbert2015-08-16 14:24:18 -0400
committerPaul Gilbert2015-08-16 14:24:18 -0400
commit1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b (patch)
tree09d0cbebef10495bda4e7f3ff06a39b4d4383c3b /engines/tsage/globals.cpp
parent8950549b440d6649bf1021015f72c2af919703fe (diff)
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TSAGE: Disable Sherlock logo code in TsAGE engine by default
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore
Diffstat (limited to 'engines/tsage/globals.cpp')
-rw-r--r--engines/tsage/globals.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 1be3e2b6da..b880f35007 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -157,12 +157,15 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_game = new Ringworld2::Ringworld2Game();
_sceneHandler = new Ringworld2::SceneHandlerExt();
break;
-
+#ifdef TSAGE_SHERLOCK_ENABLED
case GType_Sherlock1:
_inventory = nullptr;
_sceneHandler = new Sherlock::SherlockSceneHandler();
_game = new Sherlock::SherlockLogo();
break;
+#endif
+ default:
+ break;
}
}