Age | Commit message (Collapse) | Author |
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invalid dirty rects
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This will be the first half of properly handling on screen dirty rects.
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This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
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This should help improve performance when scalers are being used.
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This makes the name match with the name of the STL function with the same
behavior.
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This matches the casing of the original engine name.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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For some unknown reason, the CD version introduced a one pixel Y difference for dialogs.
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This matches what was done in the Ringworld CD version
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the CD version of ringworld)
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Don't rely on event.mousePos staying the same throughout the loop.
This makes sure the button stays highlighted for as long as the
mouse button is depressed, unless the mouse is moved off the button.
The calculation of mousePos is slightly hackish. It should probably
use a GfxManager object for that, but this will do for now.
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The start/intro dialog, the inventory dialog and the conversation
dialog now call delayMillis() in their event loop. This is
consistent with how the action menu dialog already worked.
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#7600
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serialiser -> serializer
synchronise -> synchronize
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For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
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Some backends may break as I only compiled SDL
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