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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics.cpp
Age
Commit message (
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Author
2011-06-04
TSAGE: Add support for saving in scene #6100
Paul Gilbert
2011-06-04
TSAGE: Implemented Y pixel difference in button text
Paul Gilbert
2011-06-04
TSAGE: Fix one pixel difference in dialog positioning
Paul Gilbert
2011-06-04
TSAGE: Moved graphic edge adjustment amount to a global variable
Paul Gilbert
2011-06-03
TSAGE: Fix font color in GfxMessage(), in later versions of the engine (like ...
Strangerke
2011-06-03
TSAGE: Add proper colors to buttons in the CD version of ringworld
Strangerke
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-25
ALL: analyse -> analyze
Matthew Hoops
2011-05-16
TSAGE: Fix graphics button behaviour (slightly hackish)
eriktorbjorn
2011-05-16
TSAGE: Bugfixes for dialogs correctly handling ESCAPE and ENTER
Paul Gilbert
2011-05-15
TSAGE: Made some dialogs less CPU hungry
eriktorbjorn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-10
TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene ...
Paul Gilbert
2011-05-07
TSAGE: Close Memory Leak in GfxSurface::create().
D G Turner
2011-05-06
TSAGE: Hopefully fix some Valgrind reported warnings
Paul Gilbert
2011-05-04
TSAGE: Switched to American English, after the relevant discussion on -devel:
md5
2011-05-03
TSAGE: Bugfixes to allow for drawing message strings that are empty
Paul Gilbert
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-25
TSAGE: Added framework for playing the Ringworld demo
Paul Gilbert
2011-04-25
TSAGE: Combined the resource files into a single generic overall ResourceManager
Paul Gilbert
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
TSAGE: Properly setup the pixel format in GfxSurface::lockSurface.
Johannes Schickel
2011-04-17
TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a byte...
Johannes Schickel
2011-04-17
TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objects
Paul Gilbert
2011-04-15
TSAGE: Changed palette code back to using a byte array
Paul Gilbert
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-13
TSAGE: "Cosmetic" cleanups
strangerke
2011-04-13
TSAGE: Cleanup custom List usage.
Johannes Schickel
2011-04-13
TSAGE: Change palette code from 4-byte to 3-byte palettes
Paul Gilbert
2011-04-10
TSAGE: Lots more bugfixes for Scene #6100
Paul Gilbert
2011-04-10
TSAGE: Fix memory leak in the GfxSurface class
Paul Gilbert
2011-04-10
TSAGE: Simplified the custom surface code in GfxSurface
Paul Gilbert
2011-03-19
TSAGE: Correctly handle priority regions when drawing in a wide scene
Paul Gilbert
2011-03-18
TSAGE: Corrected background scrolling on wide-screen scenes
Paul Gilbert
2011-02-26
TSAGE: Bugfix for credits animations in Scene 1000
Paul Gilbert
2011-02-22
TSAGE: Initial implementation of more game scenes and support classes
Paul Gilbert
2011-02-14
TSAGE: Added the engine in a separate branch
Paul Gilbert