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path: root/engines/tsage/ringworld/ringworld_scenes3.cpp
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2016-03-14TSAGE: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-01-26TSAGE: Ringworld - Declare _sitFl as a booleanStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-02-09TSAGE: Ringworld - Reduce the scope of a couple of variablesStrangerke
2013-12-19TSAGE: Ringworld - Some renaming in scene 2230Strangerke
2013-12-19TSAGE: Some renaming in StripManagerStrangerke
2013-04-27TSAGE: Fix some non-initialized variables. CID 1002389, 1002390, 1002391Strangerke
2012-01-01TSAGE: Do all screen drawing in an intermediate temporary screen surface.Paul Gilbert
This will be the first half of properly handling on screen dirty rects.
2012-01-01TSAGE: Revert buggy implementation of dirty rectsPaul Gilbert
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
2011-12-18TSAGE: Implemented dirty rect handling in the enginePaul Gilbert
This should help improve performance when scalers are being used.
2011-10-12TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameterPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵Paul Gilbert
separate sub-folderes