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path: root/engines/tsage/ringworld_scenes1.cpp
AgeCommit message (Collapse)Author
2011-04-27TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ↵Paul Gilbert
proper named methods
2011-04-26TSAGE: Gave proper names to several previously unnamed fieldsPaul Gilbert
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-21TSAGE: Fix broken animation in scene 60. Renamed more or less everythingstrangerke
2011-04-19TSAGE: Changed Scene::_sceneNumber to avoid confusion with ↵Paul Gilbert
SceneManager::_sceneNumber
2011-04-17TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)strangerke
2011-04-16TSAGE: Rename some objects in scene 60 and fix the master button behavior.strangerke
This fix the blocking problem in scene 60.
2011-04-15TSAGE: Fix several problems in scene 40, including the blocking one (killing ↵strangerke
the assassin)
2011-04-15TSAGE: Fix several problems in scene 20. That fixes the intro and probably ↵strangerke
the evasion. Also add some comments in scene postInit in order to clarify the different actions available
2011-04-15TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene ↵strangerke
still broken. Also move some display() to display2() for consistency with the rest of the scenes in group1
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-13TSAGE: Move two functions from .h to .cpp (thanks fuzzie for reporting that)strangerke
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Fixed warnings identified by BuildbotPaul Gilbert
2011-04-12TSAGE: Reworked the 'probe approaching rocks' cut-scene to work correctlyPaul Gilbert
The problem is the original game presumed that rendering a single frame would take at least 10 ticks (at 60Hz). Since the ScummVM renders it faster than then, the cutscene wasn't working. A new 'ProbeMover' class has been created to ensure the probe shrinking keeps correct pace with the probe's movement.
2011-04-10TSAGE: Fixed bug in Scene #6100 with sunflowers briefly appearing too largePaul Gilbert
2011-04-10TSAGE: Lots more bugfixes for Scene #6100Paul Gilbert
2011-04-09TSAGE: Fixing uninitialised read errors identified by ValgrindPaul Gilbert
2011-04-09TSAGE: Clarifying field names in Scene #6100Paul Gilbert
2011-04-09TSAGE: Slight re-ordering of method calls in SceneHandler::dispatchPaul Gilbert
This fixes a problem in the title screen where the game title briefly appeared at full size.
2011-04-09TSAGE: Some bugfixes to calculating object distances in Scene #6100Paul Gilbert
2011-04-09TSAGE: Compilation fixes for GCCPaul Gilbert
2011-04-08TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDEPaul Gilbert
2011-04-04TSAGE: Some work on fixing Scene 6100Paul Gilbert
2011-04-03TSAGE: Fix compilation break in previous commitPaul Gilbert
2011-04-03TSAGE: Fix use of PlayerMover2 classPaul Gilbert
2011-03-23TSAGE: Initial implementation of Scene #4025Paul Gilbert
2011-03-12TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger BayPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-24TSAGE: Standardised class naming for game scene logicPaul Gilbert
2011-02-23TSAGE: Added missing death sequence in scene 20Paul Gilbert
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine ↵Paul Gilbert
classes