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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
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ringworld_scenes1.cpp
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2011-04-09
TSAGE: Compilation fixes for GCC
Paul Gilbert
2011-04-08
TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDE
Paul Gilbert
2011-04-04
TSAGE: Some work on fixing Scene 6100
Paul Gilbert
2011-04-03
TSAGE: Fix compilation break in previous commit
Paul Gilbert
2011-04-03
TSAGE: Fix use of PlayerMover2 class
Paul Gilbert
2011-03-23
TSAGE: Initial implementation of Scene #4025
Paul Gilbert
2011-03-12
TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger Bay
Paul Gilbert
2011-02-27
TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
Paul Gilbert
2011-02-27
TSAGE: Separated Scene 1000 into a seaprate code file
Paul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27
TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
Paul Gilbert
2011-02-26
TSAGE: Bugfix for credits animations in Scene 1000
Paul Gilbert
2011-02-24
TSAGE: Bugfixes for Scene 60 - Flycycle Controls
Paul Gilbert
2011-02-24
TSAGE: Standardised class naming for game scene logic
Paul Gilbert
2011-02-23
TSAGE: Added missing death sequence in scene 20
Paul Gilbert
2011-02-23
TSAGE: Reworked code to separate Ringworld specific code from core engine ↵
Paul Gilbert
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