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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
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scenes.cpp
Age
Commit message (
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Author
2011-04-25
TSAGE: Combined the resource files into a single generic overall ResourceManager
Paul Gilbert
2011-04-19
TSAGE: Changed Scene::_sceneNumber to avoid confusion with SceneManager::_sce...
Paul Gilbert
2011-04-19
TSAGE: Reworked the saving code to fix crashes
Paul Gilbert
2011-04-18
TSAGE: Initialise scene zoom percents in constructor. Fixes crash at the end ...
Paul Gilbert
2011-04-15
TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene still...
strangerke
2011-04-13
TSAGE: "Cosmetic" cleanups
strangerke
2011-04-13
TSAGE: Cleanup custom List usage.
Johannes Schickel
2011-04-09
TSAGE: Fixing memory leaks
Paul Gilbert
2011-04-09
TSAGE: Fix to disable palette rotations when the scene changes
Paul Gilbert
2011-04-08
TSAGE: Switched the startup scene from Scene #30 to Scene #1000 (Title Screen)
Paul Gilbert
2011-04-05
TSAGE: Reimplemented the old _sceneObjectListeners as _altSceneObjects
Paul Gilbert
2011-04-03
TSAGE: Implemented Scene 5200 - Caverns - Throne-room
Paul Gilbert
2011-03-27
TSAGE: Implemented Scene #4150 - Village - Bedroom
Paul Gilbert
2011-03-23
TSAGE: Implemented Scene #4025 - Village - Puzzle Board
Paul Gilbert
2011-03-19
TSAGE: Implemented Scene 2400 - Descending in Lander
Paul Gilbert
2011-03-19
TSAGE: Implement original engine scene scrolling optimisations
Paul Gilbert
2011-03-18
TSAGE: Corrected background scrolling on wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Bugfixes for player movement in wide-screen scenes
Paul Gilbert
2011-03-06
TSAGE: Changes to cursor handling that more accurately replicates the original
Paul Gilbert
2011-02-27
TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
Paul Gilbert
2011-02-27
TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flag
Paul Gilbert
2011-02-27
TSAGE: Fix for inflinite loop setting scene zoom percents
Paul Gilbert
2011-02-23
TSAGE: Reworked code to separate Ringworld specific code from core engine cla...
Paul Gilbert
2011-02-16
TSAGE: Rework the logic for showing the cursor in new scenes.cpp
Paul Gilbert
2011-02-14
TSAGE: Added the engine in a separate branch
Paul Gilbert