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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
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sound.cpp
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Author
2014-03-16
TSAGE: Remove useless variable in Voice structure entry Type 0
Strangerke
2014-03-16
TSAGE: Reduce verbosity in Sound code
Strangerke
2014-03-16
TSAGE: Change the type of two variables to boolean
Strangerke
2014-03-16
TSAGE: Prevent possible null dereferenced in sound player
Strangerke
2014-02-18
TSAGE: Make GPL headers consistent with themselves.
Johannes Schickel
2013-11-26
TSAGE: Remove useless variables in sound code
Strangerke
2013-11-18
TSAGE: Don't assert in PlayStream::getFileOffset() when no data exists
Filippos Karapetis
2013-11-12
TSAGE: Fix for R2R crash loading voice after landing on spaceport
Paul Gilbert
2013-11-11
TSAGE: Fix for ASound initialisation
Paul Gilbert
2013-11-10
TSAGE: Janitorial - Remove trailing spaces and tabs
Strangerke
2013-11-10
TSAGE: Fix for sound end actions not firing, and cleanup of related fields
Paul Gilbert
2013-11-09
TSAGE: FGix bug in sound code. This fixes CID 1127336
Strangerke
2013-11-03
TSAGE: Renamed and simplified AdLib register offset lookup
Torbjörn Andersson
2013-11-03
TSAGE: Fix to set _endAction when playing voice samples
Paul Gilbert
2013-11-03
TSAGE: Fix sound glitch (CID 1004053)
Strangerke
2013-11-02
TSAGE: Okay, now fixing pops at the end of sound effects.
Paul Gilbert
2013-11-02
TSAGE: Bugfix to get rid of pops at the start of sound effects
Paul Gilbert
2013-10-27
TSAGE: Fix CID 1002365, 1002366, 1107569
Strangerke
2013-10-20
TSAGE: Further R2R fixes for voice playback looking at hotspots
Paul Gilbert
2013-10-20
TSAGE: Fix for correctly setting up playing voice number
Paul Gilbert
2013-10-19
TSAGE: Fixes for allowing selecting speech in the ScummVM options dialog
Paul Gilbert
2013-10-19
TSAGE: Bugfixes for voice playback to work in conversations
Paul Gilbert
2013-10-17
TSAGE: Fix error in calculating voice file offsets
Paul Gilbert
2013-10-15
TSAGE: Further in-progress work on adding R2R voice support
Paul Gilbert
2013-10-15
TSAGE: Fix R2R loading of voice index
Paul Gilbert
2013-10-14
TSAGE: Beginnings of R2R voice streaming
Paul Gilbert
2013-04-29
TSAGE: Fix some non-initialized variables. CID 1002367, 1002368, 1002369, 100...
Strangerke
2012-09-03
TSAGE: Apply naming conventions to some sound variables and functions
Strangerke
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-11-14
TSAGE: Rename a variable using double-underscore (reserved)
Strangerke
2011-10-17
TSAGE: Corrected signature of ASound::play method
Paul Gilbert
2011-10-02
TSAGE: Added 'g' prefix to global variables
Paul Gilbert
2011-09-27
TsAGE: Remove trailing spaces
Strangerke
2011-08-26
TSAGE: Implemented lots more Blue Force functionality, and started on first i...
Paul Gilbert
2011-08-20
TSAGE: Fix memory leak of sound voiceType list
Paul Gilbert
2011-08-20
TSAGE: Implemented Blue Force Scene #50 - Map Scene
Paul Gilbert
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
2011-08-07
TSAGE: Reduce scope of variable.
Christoph Mallon
2011-08-07
TSAGE: Implemented title screen of Blue Force
Paul Gilbert
2011-08-06
TSAGE: Remove incorrect endian-specific read in audio code.
Alyssa Milburn
2011-08-06
OSYSTEM: extended installTimerProc() with timer ID parameter
Eugene Sandulenko
2011-08-06
TSAGE: Fix compilation on AmigaOS4
Paul Gilbert
2011-08-04
TSAGE: Fix incorrect sample data being used in _soPlaySound2.
Paul Gilbert
2011-08-01
TSAGE: Wait for fading sounds to completely fade when changing scenes
Paul Gilbert
2011-08-01
TSAGE: SoundBLaster method #38 now actually updates the channel volume
Paul Gilbert
2011-08-01
TSAGE: Shift mutex locking to resolve a deadlock issue
Paul Gilbert
2011-07-30
TSAGE: Tweaks to better detect when a playing sound effect has ended
Paul Gilbert
2011-07-29
TSAGE: Explicitly call the mixer stopAll() when shutting down
Paul Gilbert
2011-07-29
TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriver
Paul Gilbert
2011-07-29
TSAGE: Removed no longer needed fields from the Fx sound driver
Paul Gilbert
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