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path: root/engines/tsage/staticres.h
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2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-01-05TSAGE: R2R Demo - Move the end of demo message to staticresStrangerke
2013-12-15TSAGE: Implemented R2R card game options dialogPaul Gilbert
2013-11-08TSAGE: Rename remaining static arrays used in R2R scene 1550Paul Gilbert
2013-11-07TSAGE: Further work on dish tower in R2R scene 1550Paul Gilbert
2013-09-28TSAGE: Fix R2R restart game to match the originalPaul Gilbert
2013-09-13TSAGE: Initial implementation of R2R balloon cutscene codePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 renaming, and fixing tracking junk statePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 fields renamingPaul Gilbert
2012-02-13TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little ↵Strangerke
functions used by AI
2012-02-11TSAGE: R2R - scene 1337: Implement some missing functionsStrangerke
2012-02-09TSAGE: R2R - Very preliminary implementation of scene 1337Strangerke
2012-01-17TSAGE: R2R - Implement scene 1625Strangerke
2012-01-17TSAGE: R2R - Partial implementation of scene 1575Strangerke
2012-01-15TSAGE: R2R - Scene 1550: Implement subA2B2F()Strangerke
2012-01-13TSAGE: R2R - Preliminar implementation of scene 1550Strangerke
Also implement a couple of functions used by scene 1200
2012-01-07TSAGE: Implemented R2R Scene 325 - Bridge ConsolePaul Gilbert
2011-12-27TSAGE: Make lots of globals const.Christoph Mallon
2011-12-27TSAGE: Moved the R2R AUTODOC_ITEMS array to be part of the scene 825.Paul Gilbert
Since this is the only scene that uses it, it makes as much sense to have it as part of the scene than part of the staticres file.
2011-12-27TSAGE: Change R2R AUTODOC_ITEMS to truly be a constant array.Paul Gilbert
Hopefully this will stop it being a globally constructed object.
2011-12-23TSAGE: Implemented R2R Scene 825 - AutodocPaul Gilbert
2011-11-10TSAGE: Implemented R2R help dialogPaul Gilbert
2011-11-01TSAGE: Added display logic for character selection dialog in R2RWPaul Gilbert
2011-10-31TSAGE: Implemented Blue Force Options dialog and moved Inventory dialog to ↵Paul Gilbert
Ringworld namespace
2011-10-30TSAGE: In progress implementation of R2RW scene 125 - ConsolePaul Gilbert
2011-10-10TSAGE: Implemented Blue Force scene 180 - Front of HomePaul Gilbert
2011-10-02TSAGE: Implemented Blue Force 570 - ComputerPaul Gilbert
2011-09-11TSAGE: Implemented Scene 666 - Death ScenePaul Gilbert
2011-09-11TSAGE: Implemented Scene 60 - MotorcyclePaul Gilbert
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-16TSAGE: Completed Blue Force Scene #100Paul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵Paul Gilbert
implementation of Scene 100 (Title Screen)
2011-05-16TSAGE: Added support for handling keypresses in the Game classes. Separated ↵Paul Gilbert
logic for full game versus demo into the respective Game classes.
2011-05-16TSAGE: Implemented the Exit dialog in the Ringworld demoPaul Gilbert
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28TSAGE: Added code to handle visual differences in Demo help dialogPaul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-03-23TSAGE: Initial implementation of Scene #4025Paul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert