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authorChristoph Mallon2011-12-27 12:05:06 +0100
committerJohannes Schickel2011-12-27 17:23:06 +0100
commitc261cbd02b0d4f19e2a8a384004bb0e1cbe56fde (patch)
tree993218fad9eed46127b0a3f7236cb4640b6f7327 /engines/tsage/staticres.h
parentf9bdde939bc0cae15f821f78f95100b566e69c6a (diff)
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TSAGE: Make lots of globals const.
Diffstat (limited to 'engines/tsage/staticres.h')
-rw-r--r--engines/tsage/staticres.h242
1 files changed, 121 insertions, 121 deletions
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h
index 90f5d3687f..358ae9f8bb 100644
--- a/engines/tsage/staticres.h
+++ b/engines/tsage/staticres.h
@@ -31,161 +31,161 @@ extern const byte CURSOR_ARROW_DATA[];
extern const byte CURSOR_WALK_DATA[];
-extern const char *LOOK_SCENE_HOTSPOT;
-extern const char *USE_SCENE_HOTSPOT;
-extern const char *TALK_SCENE_HOTSPOT;
-extern const char *SPECIAL_SCENE_HOTSPOT;
-extern const char *DEFAULT_SCENE_HOTSPOT;
-extern const char *SAVE_ERROR_MSG;
-extern const char *SAVING_NOT_ALLOWED_MSG;
-extern const char *RESTORING_NOT_ALLOWED_MSG;
+extern char const *const LOOK_SCENE_HOTSPOT;
+extern char const *const USE_SCENE_HOTSPOT;
+extern char const *const TALK_SCENE_HOTSPOT;
+extern char const *const SPECIAL_SCENE_HOTSPOT;
+extern char const *const DEFAULT_SCENE_HOTSPOT;
+extern char const *const SAVE_ERROR_MSG;
+extern char const *const SAVING_NOT_ALLOWED_MSG;
+extern char const *const RESTORING_NOT_ALLOWED_MSG;
// Dialogs
-extern const char *QUIT_CONFIRM_MSG;
-extern const char *RESTART_MSG;
-extern const char *GAME_PAUSED_MSG;
-extern const char *OK_BTN_STRING;
-extern const char *CANCEL_BTN_STRING;
-extern const char *QUIT_BTN_STRING;
-extern const char *RESTART_BTN_STRING;
-extern const char *SAVE_BTN_STRING;
-extern const char *RESTORE_BTN_STRING;
-extern const char *SOUND_BTN_STRING;
-extern const char *RESUME_BTN_STRING;
-extern const char *LOOK_BTN_STRING;
-extern const char *PICK_BTN_STRING;
-extern const char *INV_EMPTY_MSG;
+extern char const *const QUIT_CONFIRM_MSG;
+extern char const *const RESTART_MSG;
+extern char const *const GAME_PAUSED_MSG;
+extern char const *const OK_BTN_STRING;
+extern char const *const CANCEL_BTN_STRING;
+extern char const *const QUIT_BTN_STRING;
+extern char const *const RESTART_BTN_STRING;
+extern char const *const SAVE_BTN_STRING;
+extern char const *const RESTORE_BTN_STRING;
+extern char const *const SOUND_BTN_STRING;
+extern char const *const RESUME_BTN_STRING;
+extern char const *const LOOK_BTN_STRING;
+extern char const *const PICK_BTN_STRING;
+extern char const *const INV_EMPTY_MSG;
namespace Ringworld {
// Dialog resources
-extern const char *HELP_MSG;
-extern const char *WATCH_INTRO_MSG;
-extern const char *START_PLAY_BTN_STRING;
-extern const char *INTRODUCTION_BTN_STRING;
-extern const char *OPTIONS_MSG;
+extern char const *const HELP_MSG;
+extern char const *const WATCH_INTRO_MSG;
+extern char const *const START_PLAY_BTN_STRING;
+extern char const *const INTRODUCTION_BTN_STRING;
+extern char const *const OPTIONS_MSG;
// Scene specific resources
-extern const char *EXIT_MSG;
-extern const char *SCENE6100_CAREFUL;
-extern const char *SCENE6100_TOUGHER;
-extern const char *SCENE6100_ONE_MORE_HIT;
-extern const char *SCENE6100_DOING_BEST;
-extern const char *SCENE6100_REPAIR;
-extern const char *SCENE6100_ROCKY_AREA;
-extern const char *SCENE6100_REPLY;
-extern const char *SCENE6100_TAKE_CONTROLS;
-extern const char *SCENE6100_SURPRISE;
-extern const char *SCENE6100_SWEAT;
-extern const char *SCENE6100_VERY_WELL;
+extern char const *const EXIT_MSG;
+extern char const *const SCENE6100_CAREFUL;
+extern char const *const SCENE6100_TOUGHER;
+extern char const *const SCENE6100_ONE_MORE_HIT;
+extern char const *const SCENE6100_DOING_BEST;
+extern char const *const SCENE6100_REPAIR;
+extern char const *const SCENE6100_ROCKY_AREA;
+extern char const *const SCENE6100_REPLY;
+extern char const *const SCENE6100_TAKE_CONTROLS;
+extern char const *const SCENE6100_SURPRISE;
+extern char const *const SCENE6100_SWEAT;
+extern char const *const SCENE6100_VERY_WELL;
// Demo messages
-extern const char *DEMO_HELP_MSG;
-extern const char *DEMO_PAUSED_MSG;
-extern const char *DEMO_HELP_MSG;
-extern const char *DEMO_PAUSED_MSG;
-extern const char *DEMO_EXIT_MSG;
-extern const char *EXIT_BTN_STRING;
-extern const char *DEMO_BTN_STRING;
-extern const char *DEMO_RESUME_BTN_STRING;
+extern char const *const DEMO_HELP_MSG;
+extern char const *const DEMO_PAUSED_MSG;
+extern char const *const DEMO_HELP_MSG;
+extern char const *const DEMO_PAUSED_MSG;
+extern char const *const DEMO_EXIT_MSG;
+extern char const *const EXIT_BTN_STRING;
+extern char const *const DEMO_BTN_STRING;
+extern char const *const DEMO_RESUME_BTN_STRING;
} // End of namespace Ringworld
namespace BlueForce {
// Dialog resources
-extern const char *HELP_MSG;
-extern const char *WATCH_INTRO_MSG;
-extern const char *START_PLAY_BTN_STRING;
-extern const char *INTRODUCTION_BTN_STRING;
-extern const char *OPTIONS_MSG;
+extern char const *const HELP_MSG;
+extern char const *const WATCH_INTRO_MSG;
+extern char const *const START_PLAY_BTN_STRING;
+extern char const *const INTRODUCTION_BTN_STRING;
+extern char const *const OPTIONS_MSG;
// Blue Force messages
-extern const char *BF_NAME;
-extern const char *BF_COPYRIGHT;
-extern const char *BF_ALL_RIGHTS_RESERVED;
-extern const char *BF_19840518;
-extern const char *BF_19840515;
-extern const char *BF_3_DAYS;
-extern const char *BF_11_YEARS;
-extern const char *BF_NEXT_DAY;
-extern const char *BF_ACADEMY;
+extern char const *const BF_NAME;
+extern char const *const BF_COPYRIGHT;
+extern char const *const BF_ALL_RIGHTS_RESERVED;
+extern char const *const BF_19840518;
+extern char const *const BF_19840515;
+extern char const *const BF_3_DAYS;
+extern char const *const BF_11_YEARS;
+extern char const *const BF_NEXT_DAY;
+extern char const *const BF_ACADEMY;
// Scene 50 tooltips
-extern const char *GRANDMA_FRANNIE;
-extern const char *MARINA;
-extern const char *POLICE_DEPARTMENT;
-extern const char *TONYS_BAR;
-extern const char *CHILD_PROTECTIVE_SERVICES;
-extern const char *ALLEY_CAT;
-extern const char *CITY_HALL_JAIL;
-extern const char *JAMISON_RYAN;
-extern const char *BIKINI_HUT;
-
-extern const char *SCENE570_PASSWORD;
-extern const char *SCENE570_C_DRIVE;
-extern const char *SCENE570_RING;
-extern const char *SCENE570_PROTO;
-extern const char *SCENE570_WACKY;
-extern const char *SCENE570_COBB;
-extern const char *SCENE570_LETTER;
-extern const char *SCENE570_RINGEXE;
-extern const char *SCENE570_RINGDATA;
-extern const char *SCENE570_PROTOEXE;
-extern const char *SCENE570_PROTODATA;
-extern const char *SCENE570_WACKYEXE;
-extern const char *SCENE570_WACKYDATA;
+extern char const *const GRANDMA_FRANNIE;
+extern char const *const MARINA;
+extern char const *const POLICE_DEPARTMENT;
+extern char const *const TONYS_BAR;
+extern char const *const CHILD_PROTECTIVE_SERVICES;
+extern char const *const ALLEY_CAT;
+extern char const *const CITY_HALL_JAIL;
+extern char const *const JAMISON_RYAN;
+extern char const *const BIKINI_HUT;
+
+extern char const *const SCENE570_PASSWORD;
+extern char const *const SCENE570_C_DRIVE;
+extern char const *const SCENE570_RING;
+extern char const *const SCENE570_PROTO;
+extern char const *const SCENE570_WACKY;
+extern char const *const SCENE570_COBB;
+extern char const *const SCENE570_LETTER;
+extern char const *const SCENE570_RINGEXE;
+extern char const *const SCENE570_RINGDATA;
+extern char const *const SCENE570_PROTOEXE;
+extern char const *const SCENE570_PROTODATA;
+extern char const *const SCENE570_WACKYEXE;
+extern char const *const SCENE570_WACKYDATA;
// Scene 60 radio dispatch buttons
-extern const char *RADIO_BTN_LIST[8];
+extern char const *const RADIO_BTN_LIST[8];
// Scene 180 message
-extern const char *THE_NEXT_DAY;
+extern char const *const THE_NEXT_DAY;
} // End of namespace BlueForce
namespace Ringworld2 {
// Scene 125 - Console messages
-extern const char *CONSOLE_MESSAGES[];
+extern char const *const CONSOLE_MESSAGES[];
// Scene 825 - Autodoc Messages
-extern const char *MAIN_MENU;
-extern const char *DIAGNOSIS;
-extern const char *ADVANCED_PROCEDURES;
-extern const char *VITAL_SIGNS;
-extern const char *OPEN_DOOR;
-extern const char *TREATMENTS;
-extern const char *NO_MALADY_DETECTED;
-extern const char *NO_TREATMENT_REQUIRED;
-extern const char *ACCESS_CODE_REQUIRED;
-extern const char *INVALID_ACCESS_CODE;
-extern const char *FOREIGN_OBJECT_EXTRACTED;
+extern char const *const MAIN_MENU;
+extern char const *const DIAGNOSIS;
+extern char const *const ADVANCED_PROCEDURES;
+extern char const *const VITAL_SIGNS;
+extern char const *const OPEN_DOOR;
+extern char const *const TREATMENTS;
+extern char const *const NO_MALADY_DETECTED;
+extern char const *const NO_TREATMENT_REQUIRED;
+extern char const *const ACCESS_CODE_REQUIRED;
+extern char const *const INVALID_ACCESS_CODE;
+extern char const *const FOREIGN_OBJECT_EXTRACTED;
// Dialog messages
-extern const char *HELP_MSG;
-extern const char *CHAR_TITLE;
-extern const char *CHAR_QUINN_MSG;
-extern const char *CHAR_SEEKER_MSG;
-extern const char *CHAR_MIRANDA_MSG;
-extern const char *CHAR_CANCEL_MSG;
-
-extern const char *GAME_VERSION;
-extern const char *SOUND_OPTIONS;
-extern const char *QUIT_GAME;
-extern const char *RESTART_GAME;
-extern const char *SAVE_GAME;
-extern const char *RESTORE_GAME;
-extern const char *SHOW_CREDITS;
-extern const char *PAUSE_GAME;
-extern const char *RESUME_PLAY;
-extern const char *F2;
-extern const char *F3;
-extern const char *F4;
-extern const char *F5;
-extern const char *F7;
-extern const char *F8;
-extern const char *F10;
+extern char const *const HELP_MSG;
+extern char const *const CHAR_TITLE;
+extern char const *const CHAR_QUINN_MSG;
+extern char const *const CHAR_SEEKER_MSG;
+extern char const *const CHAR_MIRANDA_MSG;
+extern char const *const CHAR_CANCEL_MSG;
+
+extern char const *const GAME_VERSION;
+extern char const *const SOUND_OPTIONS;
+extern char const *const QUIT_GAME;
+extern char const *const RESTART_GAME;
+extern char const *const SAVE_GAME;
+extern char const *const RESTORE_GAME;
+extern char const *const SHOW_CREDITS;
+extern char const *const PAUSE_GAME;
+extern char const *const RESUME_PLAY;
+extern char const *const F2;
+extern char const *const F3;
+extern char const *const F4;
+extern char const *const F5;
+extern char const *const F7;
+extern char const *const F8;
+extern char const *const F10;
} // End of namespace Ringworld2