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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
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tsage.cpp
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Author
2015-05-21
TSAGE: Implemented game startup code for Sherlock Logo
Paul Gilbert
2014-02-18
TSAGE: Make GPL headers consistent with themselves.
Johannes Schickel
2014-01-01
TSAGE: R2R - Make the demo start
Strangerke
2013-12-24
TSAGE: Remove custom shouldQuit() as it's useless
Strangerke
2013-11-11
TSAGE: R2R - Minor cleanup: update some todos, use american instead of britis...
Strangerke
2013-10-27
TSAGE: Fix CID 1002365, 1002366, 1107569
Strangerke
2013-10-26
TSAGE: Slightly adjust R2R UI area to properly hug the bottom of the screen
Paul Gilbert
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2011-12-03
TSAGE: Add BF and R2R specific debugger commands
Strangerke
2011-11-01
TSAGE: Removed game stubs for Geekwad
Paul Gilbert
2011-10-31
TSAGE: Bugfix for graphics scalers not working on Ringworld
Paul Gilbert
2011-10-31
TSAGE: Added skeleton for Geekwad
Paul Gilbert
2011-10-22
TSAGE: Hooking up Return to Ringworld to display the user interface
Paul Gilbert
2011-10-22
TSAGE: Beginnings of support for Return to Ringworld
Paul Gilbert
2011-10-14
TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
Paul Gilbert
2011-10-02
TSAGE: Added 'g' prefix to global variables
Paul Gilbert
2011-09-04
TSAGE: Implemented missing interface functionality, including gun loading dialog
Paul Gilbert
2011-08-20
TSAGE: Implemented Blue Force Scene #50 - Map Scene
Paul Gilbert
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
2011-08-15
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...
Paul Gilbert
2011-08-14
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
Paul Gilbert
2011-08-11
TSAGE: Implemented new Globals for Blue Force, and beginnings of implementati...
Paul Gilbert
2011-07-18
TSAGE: Bugfix to make Return to Launcher work correctly
Paul Gilbert
2011-06-19
Merge remote branch 'remotes/dreammaster/tsage_sound'
Paul Gilbert
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-27
TSAGE: Tweaks to the destructor sequence to fix crashes
Paul Gilbert
2011-05-27
TSAGE: Bugfixes for sound de-initialisation
Paul Gilbert
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-24
TSAGE: Further sound driver installation logic
Paul Gilbert
2011-05-14
TSAGE: Add blue force library files
strangerke
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-10
TSAGE: Standardised on checks for showing the Save and Restore dialogs
Paul Gilbert
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-28
TSAGE: Added code to handle visual differences in Demo help dialog
Paul Gilbert
2011-04-25
TSAGE: Added framework for playing the Ringworld demo
Paul Gilbert
2011-04-25
TSAGE: Combined the resource files into a single generic overall ResourceManager
Paul Gilbert
2011-04-17
TSAGE: Disable GMM Save/Load buttons when saving/loading not allowed
Paul Gilbert
2011-04-13
TSAGE: "Cosmetic" cleanups
strangerke
2011-04-09
TSAGE: Fixing uninitialised read errors identified by Valgrind
Paul Gilbert
2011-04-09
TSAGE: Fixing memory leaks
Paul Gilbert
2011-03-12
TSAGE: Separated out detection tables into the standard detection_tables.h
Paul Gilbert
2011-02-22
TSAGE: Initial implementation of more game scenes and support classes
Paul Gilbert
2011-02-14
TSAGE: Added the engine in a separate branch
Paul Gilbert