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2017-08-06TSAGE: BF: Add missing break to switch statementPaul Gilbert
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-06-26TSAGE: remove accidentally added fileHein-Pieter van Braam
Commit aee71314 seems to have accidentally added a temp file containing a libtsage.a file. We remove it here.
2017-02-21TSAGE: R2R: Don't allow F8 to start credits when they're already onPaul Gilbert
2017-02-11TSAGE: R2R: Fix display of animationsPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24CLOUD: Make OutSaveFile start saves syncAlexander Tkachev
It had to become a proxy class in order to do that. finalize() starts the saves sync.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix TsAGE copyright signHubert Maier
2016-05-26TSAGE: Refactor GfxSurface and Screen to not use virtual inheritancePaul Gilbert
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-02TSAGE: R2R - Fix bug in scene 2425Strangerke
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-04-13TSAGE: Reduce GUI header dependenciesOri Avtalion
2016-03-17GRAPHICS: Cleanup of ManagedSurface and Screen classesPaul Gilbert
2016-03-14TSAGE: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-28TSAGE: Remove ADGF_TESTING from Return to Ringworld.Kirben
2016-02-25TSAGE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26TSAGE: Only request actual save slots in listSaves.Johannes Schickel
2015-08-16TSAGE: Disable Sherlock logo code in TsAGE engine by defaultPaul Gilbert
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07TSAGE: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-06-02TSAGE: Add cast of nullptr to (const void *) in call to variadic functionsThierry Crozat
This should not be necessary, but this is for (at least) two reasons: - Our C++11 compatibility code simply defines nullptr as 0 (and 0 may have a different size to (const void *)0). - Xcode compiler on OS X throw an error without that cast (cannot pass object of non-POD type nullptr through variadic method).
2015-05-31TSAGE: Fix typo in commentTorbjörn Andersson
2015-05-30TSAGE: Fix incorrectly named header definesPaul Gilbert
2015-05-30TSAGE: Fixes for display of Sherlock Logo scenePaul Gilbert
2015-05-29TSAGE: Showing background of Sherlock Logo scenePaul Gilbert
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2015-05-20TSAGE: Implemented scene logic for Sherlock LogoPaul Gilbert
2015-05-19TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo displayPaul Gilbert
2015-01-26TSAGE: BF - Fix another color glitchStrangerke
2015-01-26TSAGE: BF - Fix a glitch in scene 935Strangerke
2015-01-26TSAGE: Fix 3 uninitialized variablesStrangerke
2015-01-26TSAGE: Ringworld - Declare _sitFl as a booleanStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: BF - Remove unused variableStrangerke
2014-10-28TSAGE: Remove trailing whitespaceFilippos Karapetis
2014-10-16TSAGE: R2R - Remove useless includesStrangerke
2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-14TSAGE: R2R - Fix a bug when trying to exit the ship console after playing ↵Strangerke
Outpost Alpha
2014-10-13TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ↵Strangerke
ringworld2_scenes1
2014-10-13TSAGE: R2R - Some refactoring in Scene1337::Action12Strangerke
2014-10-13TSAGE: R2R - Fix bug in getRandomCardFromHand()Strangerke