Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-25 | TSAGE: Add a couple of comments | strangerke | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | ALL: analyse -> analyze | Matthew Hoops | |
2011-05-25 | TSAGE: Silence another (incorrect but still annoying) uninitialized var warning | Max Horn | |
2011-05-24 | TSAGE: Fix bug "Scene 2320: If you try to activate the flycycle, [...] the ↵ | strangerke | |
game becomes unresponsive.". Also fix an animation bug related to display priorities | |||
2011-05-24 | TSAGE: Fix bug "Scene 2100: If you sit down at Quinn's console and then get ↵ | strangerke | |
back up again, his walk animation gets screwed" | |||
2011-05-23 | TSAGE: Remove redundant semicolons | Max Horn | |
2011-05-22 | TSAGE: Fix bug "Scene 4150: Using the duck produces the message, "You don't ↵ | strangerke | |
need to use your stunner,[...]" | |||
2011-05-22 | TSAGE: Fix bug "Scene 2100: Examining the middle console triggers an ↵ | strangerke | |
assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed."" | |||
2011-05-18 | TSAGE: Fix several glitches in scene 4000 | strangerke | |
2011-05-18 | TSAGE: Fix bug in scene 2280 (when picking up left boots) | strangerke | |
2011-05-18 | TSAGE: Fix a serie of bugs in scenes 4045 and 4000 | strangerke | |
2011-05-17 | TSAGE: Name the RandomSource | Max Horn | |
2011-05-16 | TSAGE: Fix graphics button behaviour (slightly hackish) | eriktorbjorn | |
Don't rely on event.mousePos staying the same throughout the loop. This makes sure the button stays highlighted for as long as the mouse button is depressed, unless the mouse is moved off the button. The calculation of mousePos is slightly hackish. It should probably use a GfxManager object for that, but this will do for now. | |||
2011-05-16 | TSAGE: Added support for handling keypresses in the Game classes. Separated ↵ | Paul Gilbert | |
logic for full game versus demo into the respective Game classes. | |||
2011-05-16 | TSAGE: Changed demo quit dialog to correctly handle ESCAPE and ENTER keys | Paul Gilbert | |
2011-05-16 | TSAGE: Bugfixes for dialogs correctly handling ESCAPE and ENTER | Paul Gilbert | |
2011-05-16 | TSAGE: Implemented the Exit dialog in the Ringworld demo | Paul Gilbert | |
2011-05-16 | TSAGE: Fix for crash when hiding cursor in Ringworld demo | Paul Gilbert | |
2011-05-16 | TSAGE: Fix bad palette in the Fleeing planet cutscene | eriktorbjorn | |
It was using out-of-bounds data to manipulate the palette, and a missing break caused it to change palette again immediately. Still, even after this change I had the impression that the temporary palette was visible for a bit longer in DOSBox. Could be my imagination, though. | |||
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-15 | TSAGE: Made some dialogs less CPU hungry | eriktorbjorn | |
The start/intro dialog, the inventory dialog and the conversation dialog now call delayMillis() in their event loop. This is consistent with how the action menu dialog already worked. | |||
2011-05-15 | TSAGE: Fix some errors in endGame(). | eriktorbjorn | |
Save slot 0 is valid. It's -1 that indicates cancelling. Also, we need to check if the user tried to quit, to avoid a nasty loop of hard-to-terminate restore dialogs. | |||
2011-05-15 | TSAGE: Ensured all scenes with custom data properly save it in the savegames | Paul Gilbert | |
2011-05-15 | TSAGE: Fixed saving problem and talking to Seeker in Scene #50 | Paul Gilbert | |
2011-05-15 | TSAGE: Add the skeletton of createScene() | strangerke | |
2011-05-14 | TSAGE: Moved scene creation into the Game class, and separated out the ↵ | Paul Gilbert | |
Ringworld demo scene creation to it's own game class | |||
2011-05-14 | TSAGE: Added skeleton game class for Blue Force | Paul Gilbert | |
2011-05-14 | TSAGE: Move the RingworldDemoGame class to the ringworld_demo file | Paul Gilbert | |
2011-05-14 | TSAGE: Add blue force library files | strangerke | |
2011-05-13 | TSAGE: Add detection for some versions of Blue Force | strangerke | |
2011-05-13 | TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at ↵ | strangerke | |
the wrong place" | |||
2011-05-13 | TSAGE: fix bug "Scene 2100: When Miranda uses the elevator, a graphical ↵ | strangerke | |
glitch is visible (after scene 6100)" | |||
2011-05-13 | TSAGE: Fix warning when compiling in release mode | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-11 | TSAGE: Don't show cursor after restoring a game if a cut-scene is now active | Paul Gilbert | |
2011-05-11 | TSAGE: Added missing code for loading scene regions in the CD/FW versions of ↵ | Paul Gilbert | |
the game | |||
2011-05-11 | TSAGE: Bugfix to show cursor after restoring a savegame | Paul Gilbert | |
2011-05-11 | TSAGE: Bugfix for Flesh-eaters moving too fast in Scene #5100 | Paul Gilbert | |
2011-05-11 | TSAGE: Completely remove the resetting of _scrollFollower. It needs to be ↵ | Paul Gilbert | |
maintained between scenes | |||
2011-05-11 | TSAGE: Fix animation of Quinn and Seeker approaching cave in Scene #5000 | Paul Gilbert | |
2011-05-11 | TSAGE: Rework parts of the cursor code to better match the original | Paul Gilbert | |
This also fixes the problem with the cursor appearing in cutscenes when you press any key | |||
2011-05-11 | TSAGE: Further fix for resetting _scrollFollower | Paul Gilbert | |
2011-05-11 | TSAGE: Reset the Globals::_scrollFollower to NULL when a scene ends | Paul Gilbert | |
2011-05-10 | TSAGE: Fix a glitch in setCursor() | strangerke | |
2011-05-10 | TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene ↵ | Paul Gilbert | |
#7600 | |||
2011-05-10 | TSAGE: Standardised on checks for showing the Save and Restore dialogs | Paul Gilbert | |
2011-05-10 | TSAGE: Further tweaks to movement in Scene #6100 | Paul Gilbert | |
2011-05-10 | TSAGE: Tweaked mouse movement in Scene #6100 when mouse is in the centre of ↵ | Paul Gilbert | |
the screen | |||
2011-05-08 | TSAGE: Bugfix for restoring savegames saved when palette effects are active | Paul Gilbert | |