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authorPaul Gilbert2011-05-11 23:06:10 +1000
committerPaul Gilbert2011-05-11 23:06:10 +1000
commit82dd68093a636a076cf3d8dc4dbe33060f11440f (patch)
tree69143302a732c8ad4cf3856a32c0d698d9622d46 /engines/tsage
parent0c3c0f212126e53a8a80fad2a05609749f95cf7d (diff)
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TSAGE: Don't show cursor after restoring a game if a cut-scene is now active
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index dd84f016d1..abb08cd0ea 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -211,7 +211,7 @@ Common::Error Saver::restore(int slot) {
// Final post-restore notifications
_macroRestoreFlag = false;
_loadNotifiers.notify(false);
- _globals->_events.setCursor(CURSOR_WALK);
+ _globals->_events.setCursor(_globals->_player._uiEnabled ? CURSOR_WALK : CURSOR_NONE);
return Common::kNoError;
}