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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
Age
Commit message (
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Author
2011-04-18
TSAGE: Fix bug in scene 4045 "missing character".
strangerke
2011-04-18
TSAGE: Fix palette corruption in savegame files.
Paul Gilbert
2011-04-18
TSAGE: Fix bug with selected inventory item remaining selected after restarti...
Paul Gilbert
2011-04-18
TSAGE: Removed InventoryDialog allFlag parameter.
Paul Gilbert
2011-04-18
TSAGE: Initialise scene zoom percents in constructor. Fixes crash at the end ...
Paul Gilbert
2011-04-18
TSAGE: Fix a couple of problems in Scene 2320, still broken
strangerke
2011-04-18
TSAGE: Describe scenes fro group 8 and 10
strangerke
2011-04-18
TSAGE: Fix bug in scene 1500
strangerke
2011-04-17
TSAGE: Fix a glitch in scene222:postInit. Suppress a useless comment.
strangerke
2011-04-17
TSAGE: Fix initialization of MTEXT speaker
strangerke
2011-04-17
TSAGE: Fix subtle bug in StripManager. This fixes scene 2222.
strangerke
2011-04-17
TSAGE: CD version don't use protection page 1, 17 and above
strangerke
2011-04-17
TSAGE: Have copy protection turned on for all versions of the game
Paul Gilbert
2011-04-17
TSAGE: Removed redundant call to memory manager deallocate
Paul Gilbert
2011-04-17
TSAGE: Bugfixes for Scene #2300 - Starship Hanger
Paul Gilbert
2011-04-17
TSAGE: Suppress strict-alias warnings on older GCCs
dhewg
2011-04-17
TSAGE: Remove redundant parameter
dhewg
2011-04-17
TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objects
Paul Gilbert
2011-04-17
TSAGE: Add listobjects and moveobject commands to the debugger
strangerke
2011-04-17
TSAGE: Add flag commands to the debugger
strangerke
2011-04-17
TSAGE: Disable GMM Save/Load buttons when saving/loading not allowed
Paul Gilbert
2011-04-17
TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)
strangerke
2011-04-16
TSAGE: Rename some objects in scene 60 and fix the master button behavior.
strangerke
2011-04-15
TSAGE: Fix several problems in scene 40, including the blocking one (killing ...
strangerke
2011-04-15
TSAGE: Cleanup. For coding consistency, remove default parameters when callin...
strangerke
2011-04-15
TSAGE: Fix several problems in scene 20. That fixes the intro and probably th...
strangerke
2011-04-15
TSAGE: Changed palette code back to using a byte array
Paul Gilbert
2011-04-15
TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene still...
strangerke
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-14
TSAGE: Added replacement hierarchy for palette modifier classes that better m...
Paul Gilbert
2011-04-14
TSAGE: Big Endian fix
Joost Peters
2011-04-13
TSAGE: Silence uninitialized variable usage warning.
Johannes Schickel
2011-04-13
TSAGE: Replace the recently added error() by a warning(), allowing to play th...
strangerke
2011-04-13
TSAGE: Suppress some dead code, rename a variable (thanks fuzzie for pointing...
strangerke
2011-04-13
TSAGE: Always initialise the event in getEvent()
eriktorbjorn
2011-04-13
TSAGE: Move two functions from .h to .cpp (thanks fuzzie for reporting that)
strangerke
2011-04-13
TSAGE: Fix two GCC warnings (which were bugs). Thanks LordHoto for reporting ...
strangerke
2011-04-13
TSAGE: "Cosmetic" cleanups
strangerke
2011-04-13
TSAGE: Fix build as dynamic plugin.
Johannes Schickel
2011-04-13
TSAGE: Fix compilation on NDS.
Johannes Schickel
2011-04-13
TSAGE: Fix compilation on Mac OS X PPC.
Johannes Schickel
2011-04-13
TSAGE: Cleanup custom List usage.
Johannes Schickel
2011-04-13
TSAGE: Fix compilation on Linux/amd64 with g++ 4.5.2.
Johannes Schickel
2011-04-13
TSAGE: Fix warning
Willem Jan Palenstijn
2011-04-13
TSAGE: Fixed warnings identified by Buildbot
Paul Gilbert
2011-04-13
TSAGE: Change palette code from 4-byte to 3-byte palettes
Paul Gilbert
2011-04-13
TSAGE: Fix a crash using the new palette effect. It still doesn't show much...
strangerke
2011-04-12
TSAGE: Implement most of the scene 9900. New palette animation is currently b...
strangerke
2011-04-12
TSAGE: Reworked the 'probe approaching rocks' cut-scene to work correctly
Paul Gilbert
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