Age | Commit message (Collapse) | Author |
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broken, to be fixed
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The problem is the original game presumed that rendering a single frame would take at least 10 ticks (at 60Hz). Since the ScummVM renders it faster than then, the cutscene wasn't working. A new 'ProbeMover' class has been created to ensure the probe shrinking keeps correct pace with the probe's movement.
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fields, and fix a glitch in scene9150
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This fixes a problem in the title screen where the game title briefly appeared at full size.
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unknown fields
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NamedHotspot and suppress it.
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in scene 9850 (thanks Dreammaster)
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Conflicts:
engines/tsage/ringworld_scenes10.cpp
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Conflicts:
engines/tsage/ringworld_logic.cpp
engines/tsage/ringworld_logic.h
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Conflicts:
engines/tsage/module.mk
engines/tsage/ringworld_logic.cpp
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