Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-26 | TSAGE: remove accidentally added file | Hein-Pieter van Braam | |
Commit aee71314 seems to have accidentally added a temp file containing a libtsage.a file. We remove it here. | |||
2017-02-21 | TSAGE: R2R: Don't allow F8 to start credits when they're already on | Paul Gilbert | |
2017-02-11 | TSAGE: R2R: Fix display of animations | Paul Gilbert | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | CLOUD: Make OutSaveFile start saves sync | Alexander Tkachev | |
It had to become a proxy class in order to do that. finalize() starts the saves sync. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix TsAGE copyright sign | Hubert Maier | |
2016-05-26 | TSAGE: Refactor GfxSurface and Screen to not use virtual inheritance | Paul Gilbert | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-02 | TSAGE: R2R - Fix bug in scene 2425 | Strangerke | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-13 | TSAGE: Reduce GUI header dependencies | Ori Avtalion | |
2016-03-17 | GRAPHICS: Cleanup of ManagedSurface and Screen classes | Paul Gilbert | |
2016-03-14 | TSAGE: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-28 | TSAGE: Remove ADGF_TESTING from Return to Ringworld. | Kirben | |
2016-02-25 | TSAGE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | TSAGE: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-08-16 | TSAGE: Disable Sherlock logo code in TsAGE engine by default | Paul Gilbert | |
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore | |||
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | TSAGE: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2015-06-02 | TSAGE: Add cast of nullptr to (const void *) in call to variadic functions | Thierry Crozat | |
This should not be necessary, but this is for (at least) two reasons: - Our C++11 compatibility code simply defines nullptr as 0 (and 0 may have a different size to (const void *)0). - Xcode compiler on OS X throw an error without that cast (cannot pass object of non-POD type nullptr through variadic method). | |||
2015-05-31 | TSAGE: Fix typo in comment | Torbjörn Andersson | |
2015-05-30 | TSAGE: Fix incorrectly named header defines | Paul Gilbert | |
2015-05-30 | TSAGE: Fixes for display of Sherlock Logo scene | Paul Gilbert | |
2015-05-29 | TSAGE: Showing background of Sherlock Logo scene | Paul Gilbert | |
2015-05-21 | TSAGE: Implemented game startup code for Sherlock Logo | Paul Gilbert | |
2015-05-20 | TSAGE: Implemented scene logic for Sherlock Logo | Paul Gilbert | |
2015-05-19 | TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display | Paul Gilbert | |
2015-01-26 | TSAGE: BF - Fix another color glitch | Strangerke | |
2015-01-26 | TSAGE: BF - Fix a glitch in scene 935 | Strangerke | |
2015-01-26 | TSAGE: Fix 3 uninitialized variables | Strangerke | |
2015-01-26 | TSAGE: Ringworld - Declare _sitFl as a boolean | Strangerke | |
2015-01-26 | TSAGE: Ringworld - Fix unitialized variable | Strangerke | |
2015-01-26 | TSAGE: Ringworld - Fix unitialized variable | Strangerke | |
2015-01-26 | TSAGE: BF - Remove unused variable | Strangerke | |
2014-10-28 | TSAGE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-16 | TSAGE: R2R - Remove useless includes | Strangerke | |
2014-10-16 | TSAGE: Move Air Duct and Vampire lair mazes in separate source files | Strangerke | |
2014-10-14 | TSAGE: R2R - Fix a bug when trying to exit the ship console after playing ↵ | Strangerke | |
Outpost Alpha | |||
2014-10-13 | TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ↵ | Strangerke | |
ringworld2_scenes1 | |||
2014-10-13 | TSAGE: R2R - Some refactoring in Scene1337::Action12 | Strangerke | |
2014-10-13 | TSAGE: R2R - Fix bug in getRandomCardFromHand() | Strangerke | |
2014-10-13 | TSAGE: R2R - Some more renaming in scene 1337 | Strangerke | |
2014-10-13 | TSAGE: R2R - Remove a hack in Scene1337::Action12 | Strangerke | |