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AgeCommit message (Expand)Author
2011-04-15TSAGE: Fix several problems in scene 40, including the blocking one (killing ...strangerke
2011-04-15TSAGE: Cleanup. For coding consistency, remove default parameters when callin...strangerke
2011-04-15TSAGE: Fix several problems in scene 20. That fixes the intro and probably th...strangerke
2011-04-15TSAGE: Changed palette code back to using a byte arrayPaul Gilbert
2011-04-15TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene still...strangerke
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-14TSAGE: Added replacement hierarchy for palette modifier classes that better m...Paul Gilbert
2011-04-14TSAGE: Big Endian fixJoost Peters
2011-04-13TSAGE: Silence uninitialized variable usage warning.Johannes Schickel
2011-04-13TSAGE: Replace the recently added error() by a warning(), allowing to play th...strangerke
2011-04-13TSAGE: Suppress some dead code, rename a variable (thanks fuzzie for pointing...strangerke
2011-04-13TSAGE: Always initialise the event in getEvent()eriktorbjorn
2011-04-13TSAGE: Move two functions from .h to .cpp (thanks fuzzie for reporting that)strangerke
2011-04-13TSAGE: Fix two GCC warnings (which were bugs). Thanks LordHoto for reporting ...strangerke
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Fix build as dynamic plugin.Johannes Schickel
2011-04-13TSAGE: Fix compilation on NDS.Johannes Schickel
2011-04-13TSAGE: Fix compilation on Mac OS X PPC.Johannes Schickel
2011-04-13TSAGE: Cleanup custom List usage.Johannes Schickel
2011-04-13TSAGE: Fix compilation on Linux/amd64 with g++ 4.5.2.Johannes Schickel
2011-04-13TSAGE: Fix warningWillem Jan Palenstijn
2011-04-13TSAGE: Fixed warnings identified by BuildbotPaul Gilbert
2011-04-13TSAGE: Change palette code from 4-byte to 3-byte palettesPaul Gilbert
2011-04-13TSAGE: Fix a crash using the new palette effect. It still doesn't show much...strangerke
2011-04-12TSAGE: Implement most of the scene 9900. New palette animation is currently b...strangerke
2011-04-12TSAGE: Reworked the 'probe approaching rocks' cut-scene to work correctlyPaul Gilbert
2011-04-10TSAGE: Fixed bug in Scene #6100 with sunflowers briefly appearing too largePaul Gilbert
2011-04-10TSAGE: Lots more bugfixes for Scene #6100Paul Gilbert
2011-04-10TSAGE: Fix memory leak in the GfxSurface classPaul Gilbert
2011-04-10TSAGE: Simplified the custom surface code in GfxSurfacePaul Gilbert
2011-04-09TSAGE: Fixing uninitialised read errors identified by ValgrindPaul Gilbert
2011-04-09TSAGE: Clarifying field names in Scene #6100Paul Gilbert
2011-04-09TSAGE: Fixing memory leaksPaul Gilbert
2011-04-09Merge remote branch 'remotes/Strangerke/master' into tsagePaul Gilbert
2011-04-09TSAGE: Fix to disable palette rotations when the scene changesPaul Gilbert
2011-04-09TSAGE: Cleanup: rename quickInit() methods into setup() for naming consistencystrangerke
2011-04-09TSAGE: move SceneObject3 and 4 to scenes8 and 10, rename them their unknown f...strangerke
2011-04-09TSAGE: Slight re-ordering of method calls in SceneHandler::dispatchPaul Gilbert
2011-04-09TSAGE: Corrections to palette rotationPaul Gilbert
2011-04-09TSAGE: Some bugfixes to calculating object distances in Scene #6100Paul Gilbert
2011-04-09TSAGE: Clarified ObjectMover _field6E as _regionIndexPaul Gilbert
2011-04-09TSAGE: Compilation fixes for GCCPaul Gilbert
2011-04-09TSAGE: move SceneHotspot_2 to scenes8, rename it to NamedHotspotMult, rename ...strangerke
2011-04-08Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
2011-04-08TSAGE: move NamedHotspot back into core. Replace HotspotBase4300 by NamedHots...strangerke
2011-04-08TSAGE: Rename SceneHotspot_3 to NamedHotspotstrangerke
2011-04-08TSAGE: Switched the startup scene from Scene #30 to Scene #1000 (Title Screen)Paul Gilbert
2011-04-08TSAGE: Move SceneHotspot_3 to Scene10, rename unknown fields, fix sword bug i...strangerke
2011-04-08TSAGE: Fix typostrangerke