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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
Age
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Author
2011-06-05
TSAGE: Changed SoundManager fields to match Protostar debug info
Paul Gilbert
2011-06-05
TSAGE: Renamed Sound class fields to match Protostar debug info
Paul Gilbert
2011-06-05
TSAGE: Removed CRUISE sound code that didn't work
Paul Gilbert
2011-06-01
TSAGE: Added sound driver classes copied from CRUISE engine
Paul Gilbert
2011-05-28
TSAGE: Partly reverted trackInfo changes, and fixed extract process
Paul Gilbert
2011-05-28
TSAGE: Fix usage of trackInfo count field
Paul Gilbert
2011-05-27
TSAGE: Tweaks to the destructor sequence to fix crashes
Paul Gilbert
2011-05-27
TSAGE: Bugfixes for sound de-initialisation
Paul Gilbert
2011-05-26
TSAGE: Updated the separation of fields from the Sound class to the trackInfo...
Paul Gilbert
2011-05-24
Merge branch 'tsage_sound' of github.com:dreammaster/scummvm into tsage_sound
Paul Gilbert
2011-05-24
TSAGE: Added some extra code for volume control and start on rethinking voice...
Paul Gilbert
2011-05-24
TSAGE: Further sound driver installation logic
Paul Gilbert
2011-05-24
TSAGE: More code for installing sound drivers
Paul Gilbert
2011-05-24
TSAGE: Implemented more _sf methods
Paul Gilbert
2011-05-24
TSAGE: Implemented more SoundManager methods
Paul Gilbert
2011-05-24
TSAGE: Bugfixes for extracting sound data properties
Paul Gilbert
2011-05-24
TSAGE: Implemented a lot of the SoundManager methods
Paul Gilbert
2011-05-24
TSAGE: Implemented the methods of the Sound class
Paul Gilbert
2011-05-24
TSAGE: Added fields for the Sound class
Paul Gilbert
2011-05-24
TSAGE: Implemented the code for the ASound class
Paul Gilbert
2011-05-24
TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ...
Paul Gilbert
2011-05-24
TSAGE: Added some extra code for volume control and start on rethinking voice...
Paul Gilbert
2011-05-23
TSAGE: Remove redundant semicolons
Max Horn
2011-05-22
TSAGE: Fix bug "Scene 4150: Using the duck produces the message, "You don't n...
strangerke
2011-05-22
TSAGE: Fix bug "Scene 2100: Examining the middle console triggers an assertio...
strangerke
2011-05-18
TSAGE: Further sound driver installation logic
Paul Gilbert
2011-05-18
TSAGE: Fix several glitches in scene 4000
strangerke
2011-05-18
TSAGE: Fix bug in scene 2280 (when picking up left boots)
strangerke
2011-05-18
TSAGE: Fix a serie of bugs in scenes 4045 and 4000
strangerke
2011-05-17
TSAGE: Name the RandomSource
Max Horn
2011-05-16
TSAGE: Fix graphics button behaviour (slightly hackish)
eriktorbjorn
2011-05-16
TSAGE: Added support for handling keypresses in the Game classes. Separated l...
Paul Gilbert
2011-05-16
TSAGE: Changed demo quit dialog to correctly handle ESCAPE and ENTER keys
Paul Gilbert
2011-05-16
TSAGE: Bugfixes for dialogs correctly handling ESCAPE and ENTER
Paul Gilbert
2011-05-16
TSAGE: Implemented the Exit dialog in the Ringworld demo
Paul Gilbert
2011-05-16
TSAGE: Fix for crash when hiding cursor in Ringworld demo
Paul Gilbert
2011-05-16
TSAGE: Fix bad palette in the Fleeing planet cutscene
eriktorbjorn
2011-05-16
ENGINES: Unify engine names
Thierry Crozat
2011-05-15
TSAGE: Made some dialogs less CPU hungry
eriktorbjorn
2011-05-15
TSAGE: Fix some errors in endGame().
eriktorbjorn
2011-05-15
TSAGE: Ensured all scenes with custom data properly save it in the savegames
Paul Gilbert
2011-05-15
TSAGE: Fixed saving problem and talking to Seeker in Scene #50
Paul Gilbert
2011-05-15
TSAGE: Add the skeletton of createScene()
strangerke
2011-05-14
TSAGE: Moved scene creation into the Game class, and separated out the Ringwo...
Paul Gilbert
2011-05-14
TSAGE: Added skeleton game class for Blue Force
Paul Gilbert
2011-05-14
TSAGE: Move the RingworldDemoGame class to the ringworld_demo file
Paul Gilbert
2011-05-14
TSAGE: Add blue force library files
strangerke
2011-05-13
TSAGE: Add detection for some versions of Blue Force
strangerke
2011-05-13
TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at ...
strangerke
2011-05-13
TSAGE: fix bug "Scene 2100: When Miranda uses the elevator, a graphical glitc...
strangerke
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