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AgeCommit message (Expand)Author
2011-07-28TSAGE: Fixed a problem with only the first Fx sound being playedPaul Gilbert
2011-07-28TSAGE: Clarified some method names in the sound codePaul Gilbert
2011-07-28TSAGE: Added sound debugger commandPaul Gilbert
2011-07-28TSAGE: Sound Fx is now playingPaul Gilbert
2011-07-28TSAGE: Fix problem with sound Fx start method being called multiple timesPaul Gilbert
2011-07-27TSAGE: Beginning of implementation of Fx method #32Paul Gilbert
2011-07-25TSAGE: Re-factored sound driver method #32 with extra parameters needed by So...Paul Gilbert
2011-07-24TSAGE: Reverted to using a single thread for audio playbackPaul Gilbert
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-07-07TSAGE: Add Spanish CD Detection Entry From Bug #3357777D G Turner
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-02TSAGE: Remove outdated extra channel variablePaul Gilbert
2011-07-02TSAGE: Linked in the (in progress) SoundBlaster Fx classPaul Gilbert
2011-07-02TSAGE: Fixed problem with saving double valuesPaul Gilbert
2011-07-02TSAGE: Beginnings of SoundBlaster sound driverPaul Gilbert
2011-06-27TSAGE: Separated the sound manager processing into it's own threadPaul Gilbert
2011-06-26TSAGE: Silence GCC warningseriktorbjorn
2011-06-26TSAGE: Several bugfixes for sound output to match the originalPaul Gilbert
2011-06-26TSAGE: Fix for properly initialising the _voiceTypeStructPtrs arrayPaul Gilbert
2011-06-24TSAGE: Silent a GCC warning reported by eriktorbjornStrangerke
2011-06-23TSAGE: Silence GCC warnings.eriktorbjorn
2011-06-23TSAGE: Added saving/restoring of playing sounds to savegamesPaul Gilbert
2011-06-23TSAGE: Allocate resource decoding buffer on the heapJulien
2011-06-22TSAGE: Fix bug in sound fading in scene 20.Strangerke
2011-06-22TSAGE: Don't crash if -x option points to an non-existing savegame.eriktorbjorn
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert
2011-06-22TSAGE: Fix sounds not getting registered in Globals::_soundsPaul Gilbert
2011-06-22TSAGE: Clarified Globals::_sceneListeners as Globals::_soundsPaul Gilbert
2011-06-22TSAGE: Bugfix for sound assert in scene 20Paul Gilbert
2011-06-21TSAGE: Bugfix for properly stopping playing soundsPaul Gilbert
2011-06-21TSAGE: Fix updating the volume when changed in the Options dialogPaul Gilbert
2011-06-21TSAGE: Disable SFX and speech volume sliders for all gamesPaul Gilbert
2011-06-21TSAGE: Fixes for sound fadingPaul Gilbert
2011-06-21TSAGE: Fix for un-used variable in _sfRethinkVoiceTypesPaul Gilbert
2011-06-20TSAGE: Replaced integer counters used as mutexes with Common::Mutex usagePaul Gilbert
2011-06-20TSAGE: Loop variables are meant to be integers rather than boolsPaul Gilbert
2011-06-20TSAGE: Bugfix for crash when exiting whilst a sound is playingPaul Gilbert
2011-06-20TSAGE: Sound is now working!Paul Gilbert
2011-06-20TSAGE: Corrections to the sound fading codePaul Gilbert
2011-06-20TSAGE: Bugfix for properly decrementing _disabledServerCountPaul Gilbert
2011-06-20TSAGE: Initial implementation of AudioStream interface for sound driverPaul Gilbert
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-19TSAGE: Fix signalling an action when a song stopsPaul Gilbert
2011-06-19TSAGE: Silence GCC warnings (hopefully without breaking anything)eriktorbjorn
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
2011-06-19TSAGE: Cleaned up the write() methodPaul Gilbert
2011-06-19TSAGE: Fixed problem with number of voices not being resetPaul Gilbert
2011-06-16TSAGE: flag all WIP games with ADGF_UNSTABLETarek Soliman
2011-06-16TSAGE: Minor bugfix to sound fading codePaul Gilbert
2011-06-16TSAGE: Bugfix for _sfRethinkVoiceTypes type 1 handlingPaul Gilbert