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2018-03-05TUCKER: Add VerbPreposition enumAdrian Frühwirth
2018-03-02Add PanelState, PanelStyle and PanelType enumsAdrian Frühwirth
The new _panelState tells if the panel is currently in the process of being toggled between icon-style and text-style verbs and thus animated. The new _panelStyle tells wich verb-style the panel currently uses. The new _panelType tells which mode the panel currently is in: - verbs + inventory (normal) - empty (used for dialogs) - save, load, play, quit buttons - save/load savegame Also, switchPanelType() has been renamed to togglePanelStyle() and kInputKeyToggleInventory to kInputKeyTogglePanelStyle to better match the above changes. _switchPanelFlag has been dropped in favor of using the new _panelState. TODO: Store _panelStyle in savegames.
2018-03-02TUCKER: Add Part enumAdrian Frühwirth
2018-03-02TUCKER: Add CursorStyle and CursorState enumsAdrian Frühwirth
2018-02-25TUCKER: Allow skipping speechAdrian Frühwirth
Escape, period or right mouse click skips one sentence at a time.
2018-02-11TUCKER: Remove superfluous arguments in loadBudSpr et alAdrian Frühwirth
2018-02-03TUCKER: Add inventory and save slot scrolling via mouse wheelAdrian Frühwirth
Fixes Trac#10424.
2018-01-31TUCKER: Print infobar string if no savegame existsAdrian Frühwirth
Before, the ingame load dialog pretended to allow loading savegames from all possible slots even if no savegames existed. This introduces the original interpreter's behavior which instead loads a resource string from infobar.txt informing the user that no savegames are available.
2018-01-31TUCKER: Fix bubbles in Plugs shopAdrian Frühwirth
Fixes Trac#6641.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-02-24TUCKER: Hide cursor in cutscenesOri Avtalion
2015-09-27TUCKER: Fix overflow in volume calculationTorbjörn Andersson
This affected Bud's line, "Is that the great mystery invention you had hidden away?" in the intro, making it very hard to hear, and possibly other sounds as well. I don't know if this was a bug in the original game, but it's much closer to the English version I own now.
2014-05-25TUCKER: Skip the display of the intro and of the chapter number when a game ↵Strangerke
is loaded from launcher
2014-03-21TUCKER: Change the type of the return value of ↵Strangerke
handleSpecialObjectSelectionSequence()
2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: make _panelLockedFlag a boolean instead of an integerStrangerke
2014-03-09TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Change the type of some variables to booleanStrangerke
2014-03-08TUCKER: Initialize some uninitialized variablesStrangerke
2014-03-07TUCKER: Use a boolean for drawFlag instead of an integerStrangerke
2014-03-07TUCKER: Some more renamingStrangerke
2014-03-07TUCKER: Use boolean in place of integer for some members of the Sprite structureStrangerke
2014-03-07TUCKER: Start renaming struct members to follow coding/naming conventionsStrangerke
2014-02-18TUCKER: Make GPL headers consistent in themselves.Johannes Schickel
2012-02-10JANITORIAL: Fix template definition whitespaceTarek Soliman
2011-09-08TUCKER: Made some static data const.Johannes Schickel
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-19TUCKER: Get rid of syncSoundSettings()dhewg
And respect global mute settings
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-10SOUND: Get rid of unused forward declarations in mixer.h.Johannes Schickel
svn-id: r55197
2010-11-08TUCKER: Added basic debugging console to engineDavid Turner
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54141
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-06-06add missing decodeNextAnimationFrame in default case for sequence 9Gregory Montoir
svn-id: r49458
2010-06-06use palette image during sequence 3 scrollingGregory Montoir
svn-id: r49452
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-01-07Adapt TUCKER to use RewindableAudioStream and Mixer::playInputStreamLooping. ↵Johannes Schickel
(Needs testing, please :-) svn-id: r47130
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-10-17TUCKER: fix several issues in ending sequences (tracker item #2872355 - ↵Gregory Montoir
Minor bugs outro) svn-id: r45200
2009-10-11TUCKER: ignore selected verb when displaying options (tracker item #2872383 ↵Gregory Montoir
- Look at options) svn-id: r44898
2009-09-27TUCKER: add clipping for text drawingGregory Montoir
svn-id: r44393
2009-08-25TUCKER: add support for commpressed intro sound effectsGregory Montoir
svn-id: r43733