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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tucker
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Author
2018-01-31
TUCKER: Print infobar string if no savegame exists
Adrian Frühwirth
2018-01-31
TUCKER: Fix sentence bar offsets
Adrian Frühwirth
2018-01-31
TUCKER: Fix dirty rects drawing bug in drawStringInteger()
Adrian Frühwirth
2018-01-31
TUCKER: Use existing enum for verbs
Adrian Frühwirth
2018-01-31
TUCKER: Fix dentist music in mall being played incorrectly
Adrian Frühwirth
2018-01-31
TUCKER: Fix bubbles in Plugs shop
Adrian Frühwirth
2018-01-31
TUCKER: Cure Bud's and Billy's seasickness
Adrian Frühwirth
2018-01-31
TUCKER: Fix walking Royston glitch
Adrian Frühwirth
2018-01-31
TUCKER: Clarify comment in room palette handling code
Eugene Sandulenko
2018-01-31
TUCKER: Fix color cycling in submarine room
Adrian Frühwirth
2018-01-31
TUCKER: Fix font rendering bug
Adrian Frühwirth
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-03-12
TUCKER: Don't try parsing missing debug values in demo
Ori Avtalion
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-25
TUCKER: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-24
TUCKER: Hide cursor in cutscenes
Ori Avtalion
2016-02-22
TUCKER: Allow skipping and quitting from cutscene loops
Ori Avtalion
2016-02-22
TUCKER: Remove errant loop increment (confirmed by cyx)
Ori Avtalion
2015-09-27
TUCKER: Add missing music to the intro
Torbjörn Andersson
2015-09-27
TUCKER: Fix overflow in volume calculation
Torbjörn Andersson
2014-05-25
TUCKER: Skip the display of the intro and of the chapter number when a game i...
Strangerke
2014-05-24
TUCKER: Add a check to error out when the index isn't found for a given locat...
Strangerke
2014-05-24
TUCKER: Add a couple of safeguards to avoid out of bound access during the di...
Strangerke
2014-05-24
TUCKER: Add a safeguard to avoid a potential out of bound access
Strangerke
2014-03-21
TUCKER: Change the type of the return value of handleSpecialObjectSelectionSe...
Strangerke
2014-03-20
TUCKER: Fix some uninitialized variables
Strangerke
2014-03-15
TUCKER: Initialize some more pointers with nullptr instead of 0
Strangerke
2014-03-15
TUCKER: Use boolean instead of integer in several places
Strangerke
2014-03-15
TUCKER: Initialize some pointers with nullptr instead of 0
Strangerke
2014-03-15
TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-b...
Strangerke
2014-03-09
TUCKER: Some renaming in Graphics
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _csDataLoaded
Strangerke
2014-03-09
TUCKER: make _panelLockedFlag a boolean instead of an integer
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _skipCurrentCharacterDraw
Strangerke
2014-03-09
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Change the type of some variables to boolean
Strangerke
2014-03-08
TUCKER: Initialize some uninitialized variables
Strangerke
2014-03-07
TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy
Strangerke
2014-03-07
TUCKER: Use a boolean for drawFlag instead of an integer
Strangerke
2014-03-07
TUCKER: Some more renaming
Strangerke
2014-03-07
TUCKER: Use boolean in place of integer for some members of the Sprite structure
Strangerke
2014-03-07
TUCKER: Start renaming struct members to follow coding/naming conventions
Strangerke
2014-03-07
TUCKER: Remove some useless modification of sprite state
Strangerke
2014-03-07
TUCKER: Reduce the scope of some variables
Strangerke
2014-02-28
IMAGE: Move all ImageDecoders to image/
Matthew Hoops
2014-02-18
TUCKER: Make GPL headers consistent in themselves.
Johannes Schickel
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