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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tucker
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Author
2015-09-27
TUCKER: Add missing music to the intro
Torbjörn Andersson
2015-09-27
TUCKER: Fix overflow in volume calculation
Torbjörn Andersson
2014-05-25
TUCKER: Skip the display of the intro and of the chapter number when a game i...
Strangerke
2014-05-24
TUCKER: Add a check to error out when the index isn't found for a given locat...
Strangerke
2014-05-24
TUCKER: Add a couple of safeguards to avoid out of bound access during the di...
Strangerke
2014-05-24
TUCKER: Add a safeguard to avoid a potential out of bound access
Strangerke
2014-03-21
TUCKER: Change the type of the return value of handleSpecialObjectSelectionSe...
Strangerke
2014-03-20
TUCKER: Fix some uninitialized variables
Strangerke
2014-03-15
TUCKER: Initialize some more pointers with nullptr instead of 0
Strangerke
2014-03-15
TUCKER: Use boolean instead of integer in several places
Strangerke
2014-03-15
TUCKER: Initialize some pointers with nullptr instead of 0
Strangerke
2014-03-15
TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-b...
Strangerke
2014-03-09
TUCKER: Some renaming in Graphics
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _csDataLoaded
Strangerke
2014-03-09
TUCKER: make _panelLockedFlag a boolean instead of an integer
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _skipCurrentCharacterDraw
Strangerke
2014-03-09
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Change the type of some variables to boolean
Strangerke
2014-03-08
TUCKER: Initialize some uninitialized variables
Strangerke
2014-03-07
TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy
Strangerke
2014-03-07
TUCKER: Use a boolean for drawFlag instead of an integer
Strangerke
2014-03-07
TUCKER: Some more renaming
Strangerke
2014-03-07
TUCKER: Use boolean in place of integer for some members of the Sprite structure
Strangerke
2014-03-07
TUCKER: Start renaming struct members to follow coding/naming conventions
Strangerke
2014-03-07
TUCKER: Remove some useless modification of sprite state
Strangerke
2014-03-07
TUCKER: Reduce the scope of some variables
Strangerke
2014-02-28
IMAGE: Move all ImageDecoders to image/
Matthew Hoops
2014-02-18
TUCKER: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-10
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
dergunov
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-08-03
TUCKER: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TUCKER: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-07-16
TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..."
D G Turner
2013-07-14
TUCKER: Add support for skipping unhandled/invalid instructions.
D G Turner
2013-07-14
TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."
D G Turner
2013-07-12
TUCKER: Fix palette fades
Willem Jan Palenstijn
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2013-04-18
ENGINES: Silence clang warning about unused private member _vm
Max Horn
2012-09-13
TUCKER: Switch to the common PCX decoder
Filippos Karapetis
2012-08-12
VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder API
Matthew Hoops
2012-02-10
JANITORIAL: Fix template definition whitespace
Tarek Soliman
2011-12-02
TUCKER: remove duplicated logic branches in locations 48 and 66 (checked agai...
Gregory Montoir
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
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