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AgeCommit message (Expand)Author
2009-10-17TUCKER: fix several issues in ending sequences (tracker item #2872355 - Minor...Gregory Montoir
2009-10-14TUCKER: Convert one more loadWAVFromStream instance to makeWAVStreamMax Horn
2009-10-14Patch #2834677: Wave/ADPCM Endianness FixesMax Horn
2009-10-11TUCKER: fix original game glitch (tracker item #2872385 - Fish swims out of a...Gregory Montoir
2009-10-11TUCKER: ignore selected verb when displaying options (tracker item #2872383 -...Gregory Montoir
2009-09-27TUCKER: add clipping for text drawingGregory Montoir
2009-09-27TUCKER: add missing compressed file close when version doesn't matchGregory Montoir
2009-08-25TUCKER: skip sound file loading if not available in compressed bundleGregory Montoir
2009-08-25TUCKER: add support for commpressed intro sound effectsGregory Montoir
2009-08-25TUCKER: some dirty rects handling fixesGregory Montoir
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
2009-07-19fix bug #2597980 - TUCKER: Sprite glitchGregory Montoir
2009-07-14Got rid of some more ioFailed uses (also fixed a potential leak in graphics/f...Max Horn
2009-07-13tucker: added workaround for original game glitch (tracker item #2597763)Gregory Montoir
2009-07-13tucker: fixed issues with dirty rects handling (tracker item #2597763)Gregory Montoir
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...Filippos Karapetis
2009-05-21simplified sound handling in animation sequencesGregory Montoir
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-17cleanupGregory Montoir
2009-05-17fix display of machine.flc (alternative fix would be to use the COGS00xy.PCX ...Gregory Montoir
2009-05-17Changed the FLIC player to the common VideoDecoder interface. Note that curre...Filippos Karapetis
2009-05-14Fixed various GCC 4.2 warnings, among them an actual longstanding bug (3 year...Max Horn
2009-05-11some cleanup :Gregory Montoir
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-03-01fix for tracker item #2628896 TUCKER: Invisible Raincoat bugGregory Montoir
2009-03-01fix for tracker item #2627942 TUCKER: Brainroom/Information Room Graphics glitchGregory Montoir
2009-02-21cleanupGregory Montoir
2009-02-21force inventory redraw after a game state load (inventory should now be ok wh...Gregory Montoir
2009-02-16apply patch #2603528: PCX loading (convenience only)Kostas Nakos
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-02-15correct sprite state for location 43 (fixes #2600759)Gregory Montoir
2009-01-31fixed invalid dirty rect for infobar ; added code difference in infobar displ...Gregory Montoir
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-29restrict charwidth table patch to french version, should fix #2523924Gregory Montoir
2009-01-28fix #2543067 'crash on Bud Tucker in Double Trouble german version', don't co...Gregory Montoir
2009-01-25added a few more code differences, demo version is now completableGregory Montoir
2009-01-25TUCKER: modified flic playback to make use of dirtyrectsGregory Montoir
2009-01-24added detection entry for playable demo and some code differencesGregory Montoir
2009-01-18merged Graphics::copyTo640/Graphics::copyFrom640Gregory Montoir
2009-01-18cleanupGregory Montoir
2009-01-18get rid of AnimationSequencePlayer::_currentSeqNumGregory Montoir
2009-01-18simplified Graphics::decode*()Gregory Montoir
2009-01-18splitted play/load class methods in introduction animation playerGregory Montoir