index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
tucker
Age
Commit message (
Expand
)
Author
2014-03-15
TUCKER: Use boolean instead of integer in several places
Strangerke
2014-03-15
TUCKER: Initialize some pointers with nullptr instead of 0
Strangerke
2014-03-15
TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-b...
Strangerke
2014-03-09
TUCKER: Some renaming in Graphics
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _csDataLoaded
Strangerke
2014-03-09
TUCKER: make _panelLockedFlag a boolean instead of an integer
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _skipCurrentCharacterDraw
Strangerke
2014-03-09
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Change the type of some variables to boolean
Strangerke
2014-03-08
TUCKER: Initialize some uninitialized variables
Strangerke
2014-03-07
TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy
Strangerke
2014-03-07
TUCKER: Use a boolean for drawFlag instead of an integer
Strangerke
2014-03-07
TUCKER: Some more renaming
Strangerke
2014-03-07
TUCKER: Use boolean in place of integer for some members of the Sprite structure
Strangerke
2014-03-07
TUCKER: Start renaming struct members to follow coding/naming conventions
Strangerke
2014-03-07
TUCKER: Remove some useless modification of sprite state
Strangerke
2014-03-07
TUCKER: Reduce the scope of some variables
Strangerke
2014-02-28
IMAGE: Move all ImageDecoders to image/
Matthew Hoops
2014-02-18
TUCKER: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-10
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
dergunov
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-08-03
TUCKER: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TUCKER: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-07-16
TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..."
D G Turner
2013-07-14
TUCKER: Add support for skipping unhandled/invalid instructions.
D G Turner
2013-07-14
TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."
D G Turner
2013-07-12
TUCKER: Fix palette fades
Willem Jan Palenstijn
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2013-04-18
ENGINES: Silence clang warning about unused private member _vm
Max Horn
2012-09-13
TUCKER: Switch to the common PCX decoder
Filippos Karapetis
2012-08-12
VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder API
Matthew Hoops
2012-02-10
JANITORIAL: Fix template definition whitespace
Tarek Soliman
2011-12-02
TUCKER: remove duplicated logic branches in locations 48 and 66 (checked agai...
Gregory Montoir
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
2011-11-03
TUCKER: Added FIXMEs for seemingly superfluous logic branches
Filippos Karapetis
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-09-08
TUCKER: Made some static data const.
Johannes Schickel
2011-06-14
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Max Horn
2011-06-14
DETECTOR: Merge ADParams into AdvancedMetaEngine
Max Horn
2011-06-10
TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParams
Max Horn
2011-06-10
ENGINES: Change incorrect use of 'target' to 'gameid'
Max Horn
2011-06-02
TUCKER: Replace snprintf() usage with Common::String::format()
D G Turner
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
[next]