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path: root/engines/voyeur/events.cpp
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2014-02-11VOYEUR: Some more renamingStrangerke
2014-02-11VOYEUR: Remove unused function headerStrangerke
2014-02-11VOYEUR: Rename some fields related to fadingStrangerke
2014-02-11VOYEUR: Implement fadeIntFunc()Strangerke
2014-02-03VOYEUR: Clean up, commenting, and bugfixes for checking for murderPaul Gilbert
2014-02-03VOYEUR: Remove a lot of outdated TODO's and clean up of stubbed methodsPaul Gilbert
2014-02-03VOYEUR: Implemented checkForKeyPaul Gilbert
2014-02-02VOYEUR: Added debugger command to show mouse positionPaul Gilbert
2014-02-02VOYEUR: Fix issue with time not progressing, and renamed associated enum memberPaul Gilbert
2014-02-01VOYEUR: Set up enum for event flags, and improved blinking record indicatorPaul Gilbert
2014-01-18VOYEUR: Minor fixes to reviewTapePaul Gilbert
2014-01-07VOYEUR: Change some more types, add comments about unused variablesStrangerke
2014-01-06VOYEUR: Moved SVoy and game events to their own filePaul Gilbert
2014-01-07VOYEUR: Remove a couple of useless variables, change type of some other to ↵Strangerke
use booleans, add CHECKME
2014-01-05VOYEUR: Clean up of some of the startup codePaul Gilbert
2014-01-05VOYEUR: Rename the old _playStamp1/2 variables to have better namesPaul Gilbert
2014-01-03VOYEUR: Hooked up debugger, and added a 'time' commandPaul Gilbert
2014-01-03VOYEUR: Variable renaming for Video IdPaul Gilbert
2014-01-03VOYEUR: Replaced original game mansion scrolling with a more effective onePaul Gilbert
The original had the cursor fixed in the middle of the screen, and scrolled the mansion view as the mouse moves. Since this doesn't really work for windowed mode nor tablets, I've replaced it with a new version that scrolls when the mouse cursor is near any edge of the screen
2013-12-31VOYEUR: Fix guilt check post doTapePlaying callPaul Gilbert
2013-12-30VOYEUR: Fixes to vDoCycleInt for tape playback palette animationPaul Gilbert
2013-12-30VOYEUR: Removed duplicate vStopCycle methodPaul Gilbert
2013-12-30VOYEUR: Implemented vDoCycleIntPaul Gilbert
2013-12-30VOYEUR: Clean up playAVideoDurationPaul Gilbert
2013-12-29VOYEUR: Mouse flags cleanup and in progress work on doGossipPaul Gilbert
2013-12-28VOYEUR: Fixes for mouse cursor callsPaul Gilbert
2013-12-28VOYEUR: Bugfixes for doEvidDisplayPaul Gilbert
2013-12-28VOYEUR: Fixed naming of mouse state flagsPaul Gilbert
2013-12-28VOYEUR: Implemented evidence display codePaul Gilbert
2013-12-28VOYEUR: Implemented startCursorBlink and drawDotPaul Gilbert
2013-12-28VOYEUR: Fix for doRoom start and loopingPaul Gilbert
2013-12-25VOYEUR: Implemented reviewTape and dependent codePaul Gilbert
2013-12-24VOYEUR: Implemented further event methods, and miscellaneousPaul Gilbert
2013-12-24VOYEUR: Fixes for video camera battery countdownPaul Gilbert
2013-12-20VOYEUR: Renamed a couple of event fieldsPaul Gilbert
2013-12-20VOYEUR: Implemented doRoom methodPaul Gilbert
2013-12-18VOYEUR: Implemented checkTransitionPaul Gilbert
2013-12-18VOYEUR: Renaming of mouse click fieldsPaul Gilbert
2013-12-18VOYEUR: Fix error in vDoFadeIntPaul Gilbert
2013-12-18VOYEUR: In progress work on fixing initial apartment animationPaul Gilbert
2013-12-10VOYEUR: More of parsePlayCommands implementedPaul Gilbert
2013-12-10VOYEUR: Start of implementing parsePlayCommandsPaul Gilbert
2013-12-09VOYEUR: Implemented the playStamp methodPaul Gilbert
2013-12-07VOYEUR: Refactoring of BoltFile now that have more than one bolt filePaul Gilbert
2013-12-05VOYEUR: Implemented addVideoEventStart and dependent variable initialisationPaul Gilbert
2013-12-05VOYEUR: Did some refactoring of game filesPaul Gilbert
2013-11-30VOYEUR: Merge of upstreamPaul Gilbert
2013-06-21VOYEUR: Converted cursor drawing to use CursorManPaul Gilbert
2013-06-20VOYEUR: Lock screen mouse clicks now workingPaul Gilbert
2013-06-20VOYEUR: Fix setting cursor colour in lock screenPaul Gilbert