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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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design.cpp
Age
Commit message (
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Author
2015-12-27
WAGE: Fixed rounded rect drawing
Eugene Sandulenko
2015-12-27
WAGE: Fixed rectangle drawing
Eugene Sandulenko
2015-12-27
WAGE: Firhter work on rounded rectangles
Eugene Sandulenko
2015-12-27
WAGE: First stub for rounded rectangles
Eugene Sandulenko
2015-12-27
WAGE: Cleanup
Eugene Sandulenko
2015-12-27
WAGE: Fixed h/v line
Eugene Sandulenko
2015-12-27
WAGE: Added delay to avoid CPU hogging
Eugene Sandulenko
2015-12-27
WAGE: Cleanup, completed all routines
Eugene Sandulenko
2015-12-27
WAGE: Fix hang up
Eugene Sandulenko
2015-12-27
WAGE: Cleanup
Eugene Sandulenko
2015-12-27
WAGE: Completed drawFilledEllipse
Eugene Sandulenko
2015-12-27
WAGE: Switched rectangle drawing to general code
Eugene Sandulenko
2015-12-27
WAGE: Made ellipse drawing generic
Eugene Sandulenko
2015-12-27
WAGE: Switched polygon drawing to generic
Eugene Sandulenko
2015-12-27
WAGE: Implemented drawing of think lines
Eugene Sandulenko
2015-12-27
WAGE: Implement drawBitmap
Eugene Sandulenko
2015-12-27
WAGE: Implement ellipses. Refactoring
Eugene Sandulenko
2015-12-27
WAGE: Fixed polygon rendering
Eugene Sandulenko
2015-12-27
WAGE: Start of implementation for patterned polygons
Eugene Sandulenko
2015-12-27
WAGE: Implement drawing patterned rectangles
Eugene Sandulenko
2015-12-27
WAGE: Get rid of hacky drawing
Eugene Sandulenko
2015-12-27
WAGE: Implemented stub for drawRect
Eugene Sandulenko
2015-12-27
WAGE: Implemented debug drawing
Eugene Sandulenko
2015-12-27
WAGE: Added stub for polygon drawing
Eugene Sandulenko
2015-12-27
WAGE: Stub for Design::paint()
Eugene Sandulenko
2015-12-27
WAGE: Added debug output, fixed semantics
Eugene Sandulenko
2015-12-27
WAGE: Remove SVN keywords from the headers
Eugene Sandulenko
2015-12-27
WAGE: Fixed Remaining Issues Preventing Compilation.
D G Turner
2015-12-27
WAGE: Added MIT license to mll relevant files.
Eugene Sandulenko
2015-12-27
WAGE: Implement reading of all entities. This completes the world loading.
Eugene Sandulenko
2015-12-27
WAGE: Added stubs for most classes. Implemented Obj and Scene classes.
Eugene Sandulenko
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