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author | Eugene Sandulenko | 2010-01-07 23:52:31 +0200 |
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committer | Eugene Sandulenko | 2015-12-27 15:39:52 +0100 |
commit | ce6aa4dd28c2c8054e6c6287c11c717376771d90 (patch) | |
tree | db09e6a28c583c4af5998c95d4d30ebb78d2ea2a /engines/wage/design.cpp | |
parent | ae1f601855dfef89f01100ea4947639f66d032d0 (diff) | |
download | scummvm-rg350-ce6aa4dd28c2c8054e6c6287c11c717376771d90.tar.gz scummvm-rg350-ce6aa4dd28c2c8054e6c6287c11c717376771d90.tar.bz2 scummvm-rg350-ce6aa4dd28c2c8054e6c6287c11c717376771d90.zip |
WAGE: Added stubs for most classes. Implemented Obj and Scene classes.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
Diffstat (limited to 'engines/wage/design.cpp')
-rw-r--r-- | engines/wage/design.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/engines/wage/design.cpp b/engines/wage/design.cpp new file mode 100644 index 0000000000..ce9063c2de --- /dev/null +++ b/engines/wage/design.cpp @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "wage/wage.h" +#include "wage/design.h" + +namespace Wage { + +Design::Design(byte *data) { + int len = READ_UINT16(data); + + _data = (byte *)malloc(len); + memcpy(_data, data, len); +} + +Design::~Design() { + free(_data); +} + +} // End of namespace Wage |