Age | Commit message (Expand) | Author |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2016-08-03 | GRAPHICS/WAGE: Made MacWindowManager font maping requiring font size | Eugene Sandulenko |
2016-08-03 | WAGE/GRAPHICS: Move standard Mac font mapping to gui/ | Eugene Sandulenko |
2016-07-31 | WAGE: Fix style issues | Borja Lorente |
2016-07-27 | WAGE: Refine saveGame() once more | Alexander Tkachev |
2016-04-28 | WAGE: Moved patterns to WindowManager | Eugene Sandulenko |
2016-04-20 | WAGE: Implement object clicking as part of callbacks | Eugene Sandulenko |
2016-04-15 | WAGE: Switch to ManagedSurface | Eugene Sandulenko |
2016-04-12 | WAGE: Fix object sorting. Fixes many glitches | Eugene Sandulenko |
2016-03-01 | WAGE: Added detection for The Phoenix | Eugene Sandulenko |
2016-02-18 | WAGE: Initialize class variables | Eugene Sandulenko |
2016-02-14 | WAGE: Consistently use .empty() instead of .size() == 0 | Eugene Sandulenko |
2016-02-14 | WAGE: More const'ness | Eugene Sandulenko |
2016-02-14 | WAGE: Implement getMagicalObjects() | Eugene Sandulenko |
2016-02-14 | WAGE: Get rid of Common::String import | Eugene Sandulenko |
2016-02-14 | WAGE: Implement decrementUses() | Eugene Sandulenko |
2016-02-14 | WAGE: Moved all interaction-related methods from script.cpp to combat.cpp | Eugene Sandulenko |
2016-02-14 | WAGE: Implement handleInventoryCommand() | Eugene Sandulenko |
2016-02-14 | WAGE: Implement getWeapons(). Got rid of class Weapon | Eugene Sandulenko |
2016-02-14 | WAGE: Implement printPlayerCondition() | Eugene Sandulenko |
2016-02-14 | WAGE: Implement handleRestCommand | Eugene Sandulenko |
2016-01-09 | WAGE: Implement performOffer() | Eugene Sandulenko |
2016-01-09 | WAGE: Put lists into typedefs | Eugene Sandulenko |
2016-01-09 | WAGE: Started implementation of performCombatAction() | Eugene Sandulenko |
2016-01-07 | WAGE: Fixed font mapping | Eugene Sandulenko |
2016-01-07 | WAGE: Plugged great deal of leaks | Eugene Sandulenko |
2016-01-07 | WAGE: Plugged even more memory leaks | Eugene Sandulenko |
2016-01-07 | WAGE: Fixed couple of memory leaks | Eugene Sandulenko |
2016-01-06 | WAGE: More leak plugging | Eugene Sandulenko |
2016-01-06 | WAGE: Fix unsigned/signed comparison | Eugene Sandulenko |
2016-01-06 | WAGE: Plug memory leak | Eugene Sandulenko |
2016-01-04 | WAGE: Remove redundant code | Eugene Sandulenko |
2016-01-02 | WAGE: More work on object interaction | Eugene Sandulenko |
2015-12-31 | WAGE: Finished world reset | Eugene Sandulenko |
2015-12-31 | WAGE: Initialize class variables | Eugene Sandulenko |
2015-12-31 | WAGE: Fix random crash on start | Eugene Sandulenko |
2015-12-30 | WAGE; Fix border drawing | Eugene Sandulenko |
2015-12-29 | WAGE: Implement design caching | Eugene Sandulenko |
2015-12-28 | WAGE: Moved scene drawing calls to Gui class | Eugene Sandulenko |
2015-12-27 | WAGE: Implement font mapping | Eugene Sandulenko |
2015-12-27 | WAGE: Implement scene drawing | Eugene Sandulenko |
2015-12-27 | WAGE: Implement World::move(Chr *chr, Scene *scene) | Eugene Sandulenko |
2015-12-27 | WAGE: Implemented World::move(Obj *obj, Chr *chr) | Eugene Sandulenko |
2015-12-27 | WAGE: Initial code for world initialization | Eugene Sandulenko |
2015-12-27 | WAGE: Implemented object taking logic | Eugene Sandulenko |
2015-12-27 | WAGE: Implement first round of comparisons | Eugene Sandulenko |
2015-12-27 | WAGE: stubbed attack handling | Eugene Sandulenko |
2015-12-27 | WAGE: Added stubs for menu loading | Eugene Sandulenko |
2015-12-27 | WAGE: Get rid of hacky drawing | Eugene Sandulenko |
2015-12-27 | WAGE: Added debug output, fixed semantics | Eugene Sandulenko |