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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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entities.cpp
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Author
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-03
GRAPHICS/WAGE: Made MacWindowManager font maping requiring font size
Eugene Sandulenko
2016-08-03
WAGE/GRAPHICS: Move standard Mac font mapping to gui/
Eugene Sandulenko
2016-07-31
WAGE: Fix style issues
Borja Lorente
2016-07-27
WAGE: Refine saveGame() once more
Alexander Tkachev
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-20
WAGE: Implement object clicking as part of callbacks
Eugene Sandulenko
2016-04-15
WAGE: Switch to ManagedSurface
Eugene Sandulenko
2016-04-12
WAGE: Fix object sorting. Fixes many glitches
Eugene Sandulenko
2016-03-01
WAGE: Added detection for The Phoenix
Eugene Sandulenko
2016-02-18
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-14
WAGE: Consistently use .empty() instead of .size() == 0
Eugene Sandulenko
2016-02-14
WAGE: More const'ness
Eugene Sandulenko
2016-02-14
WAGE: Implement getMagicalObjects()
Eugene Sandulenko
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Implement decrementUses()
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Implement handleInventoryCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement getWeapons(). Got rid of class Weapon
Eugene Sandulenko
2016-02-14
WAGE: Implement printPlayerCondition()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleRestCommand
Eugene Sandulenko
2016-01-09
WAGE: Implement performOffer()
Eugene Sandulenko
2016-01-09
WAGE: Put lists into typedefs
Eugene Sandulenko
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-07
WAGE: Fixed font mapping
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-07
WAGE: Plugged even more memory leaks
Eugene Sandulenko
2016-01-07
WAGE: Fixed couple of memory leaks
Eugene Sandulenko
2016-01-06
WAGE: More leak plugging
Eugene Sandulenko
2016-01-06
WAGE: Fix unsigned/signed comparison
Eugene Sandulenko
2016-01-06
WAGE: Plug memory leak
Eugene Sandulenko
2016-01-04
WAGE: Remove redundant code
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2015-12-31
WAGE: Finished world reset
Eugene Sandulenko
2015-12-31
WAGE: Initialize class variables
Eugene Sandulenko
2015-12-31
WAGE: Fix random crash on start
Eugene Sandulenko
2015-12-30
WAGE; Fix border drawing
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-28
WAGE: Moved scene drawing calls to Gui class
Eugene Sandulenko
2015-12-27
WAGE: Implement font mapping
Eugene Sandulenko
2015-12-27
WAGE: Implement scene drawing
Eugene Sandulenko
2015-12-27
WAGE: Implement World::move(Chr *chr, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Chr *chr)
Eugene Sandulenko
2015-12-27
WAGE: Initial code for world initialization
Eugene Sandulenko
2015-12-27
WAGE: Implemented object taking logic
Eugene Sandulenko
2015-12-27
WAGE: Implement first round of comparisons
Eugene Sandulenko
2015-12-27
WAGE: stubbed attack handling
Eugene Sandulenko
2015-12-27
WAGE: Added stubs for menu loading
Eugene Sandulenko
2015-12-27
WAGE: Get rid of hacky drawing
Eugene Sandulenko
2015-12-27
WAGE: Added debug output, fixed semantics
Eugene Sandulenko
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