Age | Commit message (Expand) | Author |
2017-12-08 | WAGE: Avoid calling method of nullptr | Willem Jan Palenstijn |
2017-12-08 | Revert "WAGE: Fix crashes for poorly initialized objects" | Colin Snover |
2016-10-06 | GRAPHICS: Move font-related MacGUI code to MacFontManager | Eugene Sandulenko |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2016-07-27 | WAGE: Refine saveGame() once more | Alexander Tkachev |
2016-04-20 | WAGE: Implement object clicking as part of callbacks | Eugene Sandulenko |
2016-04-15 | WAGE: Switch to ManagedSurface | Eugene Sandulenko |
2016-02-23 | WAGE: Fix crashes for poorly initialized objects | Eugene Sandulenko |
2016-02-18 | WAGE: Initialize class variables | Eugene Sandulenko |
2016-02-16 | WAGE: Moved Sound class definition to sound.h | Eugene Sandulenko |
2016-02-14 | WAGE: Fix int/uint comparison | Eugene Sandulenko |
2016-02-14 | WAGE: Indentation fixes | Eugene Sandulenko |
2016-02-14 | WAGE: Get rid of Common::String import | Eugene Sandulenko |
2016-02-14 | WAGE: Implement decrementUses() | Eugene Sandulenko |
2016-02-14 | WAGE: Moved all interaction-related methods from script.cpp to combat.cpp | Eugene Sandulenko |
2016-02-14 | WAGE: Implement handleInventoryCommand() | Eugene Sandulenko |
2016-02-14 | WAGE: Implement getWeapons(). Got rid of class Weapon | Eugene Sandulenko |
2016-02-14 | WAGE: Implement printPlayerCondition() | Eugene Sandulenko |
2016-02-14 | WAGE: Implement handleRestCommand | Eugene Sandulenko |
2016-02-14 | WAGE: Create weapons menu | Eugene Sandulenko |
2016-01-09 | WAGE: Implement performOffer() | Eugene Sandulenko |
2016-01-09 | WAGE: Put lists into typedefs | Eugene Sandulenko |
2016-01-09 | WAGE: Started implementation of performCombatAction() | Eugene Sandulenko |
2016-01-07 | WAGE: Plugged even more memory leaks | Eugene Sandulenko |
2016-01-06 | WAGE: Plug memory leak | Eugene Sandulenko |
2016-01-02 | WAGE: More work on object interaction | Eugene Sandulenko |
2015-12-31 | WAGE: Finished world reset | Eugene Sandulenko |
2015-12-29 | WAGE: Implement design caching | Eugene Sandulenko |
2015-12-28 | WAGE: Moved scene drawing calls to Gui class | Eugene Sandulenko |
2015-12-27 | WAGE: Implement font mapping | Eugene Sandulenko |
2015-12-27 | WAGE: Implement scene drawing | Eugene Sandulenko |
2015-12-27 | WAGE: Implement World::move(Chr *chr, Scene *scene) | Eugene Sandulenko |
2015-12-27 | WAGE: Implemented World::move(Obj *obj, Chr *chr) | Eugene Sandulenko |
2015-12-27 | WAGE: Initial code for world initialization | Eugene Sandulenko |
2015-12-27 | WAGE: Implemented object taking logic | Eugene Sandulenko |
2015-12-27 | WAGE: Implement first round of comparisons | Eugene Sandulenko |
2015-12-27 | WAGE: stubbed attack handling | Eugene Sandulenko |
2015-12-27 | WAGE: Remove SVN keywords from the headers | Eugene Sandulenko |
2015-12-27 | WAGE: Fixed Remaining Issues Preventing Compilation. | D G Turner |
2015-12-27 | WAGE: Started implementing script execution. | Eugene Sandulenko |
2015-12-27 | WAGE: Added MIT license to mll relevant files. | Eugene Sandulenko |
2015-12-27 | WAGE: Implement reading of all entities. This completes the world loading. | Eugene Sandulenko |
2015-12-27 | WAGE: Merged most headers into entities.h | Eugene Sandulenko |