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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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wage
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gui.cpp
Age
Commit message (
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Author
2016-02-14
WAGE: Fix border title drawing
Eugene Sandulenko
2016-02-14
WAGE: Simplified default pattern setting
Eugene Sandulenko
2016-02-14
WAGE: Fix submenu rendering
Eugene Sandulenko
2016-02-14
WAGE: More menu finetuning
Eugene Sandulenko
2016-02-14
WAGE: Fix scene and text position as it is provided by the game data
Eugene Sandulenko
2016-02-14
WAGE: Regenerate weapons menu on demand
Eugene Sandulenko
2016-01-13
WAGE: Proper rendering of accelerators
Eugene Sandulenko
2016-01-13
WAGE: Moved global patterns to Gui class
Eugene Sandulenko
2016-01-11
WAGE: Optimize menu redraws
Eugene Sandulenko
2016-01-11
WAGE: Show menu only with mouse button on hold
Eugene Sandulenko
2016-01-11
WAGE: Highlight first level menus
Eugene Sandulenko
2016-01-11
WAGE: Moved menu rendering into separate file
Eugene Sandulenko
2016-01-09
WAGE: Put lists into typedefs
Eugene Sandulenko
2016-01-09
WAGE: Reduced header dependency
Eugene Sandulenko
2016-01-07
WAGE: Fix race condition which led to random crashes
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-06
WAGE: Plug memory leak
Eugene Sandulenko
2016-01-06
WAGE: More warning fixes
Eugene Sandulenko
2016-01-05
WAGE: Fix console clearing
Eugene Sandulenko
2016-01-04
WAGE: Full redraw on scene change
Eugene Sandulenko
2016-01-04
WAGE: Make console window active when text is entered. Matches original
Eugene Sandulenko
2016-01-04
WAGE: Fix menu height
Eugene Sandulenko
2016-01-04
WAGE: Further fixes to cursor position
Eugene Sandulenko
2016-01-04
WAGE: Fix cursor position for built-in fonts
Eugene Sandulenko
2016-01-04
WAGE: Fix crash when wage.dat is not present
Eugene Sandulenko
2016-01-04
WAGE: Fix cursor position at the scroll end
Eugene Sandulenko
2016-01-04
WAGE: Fix cursor position
Eugene Sandulenko
2016-01-04
WAGE: Display text input
Eugene Sandulenko
2016-01-03
WAGE: Optimized screen blitting
Eugene Sandulenko
2016-01-03
WAGE: Fixed cursor position
Eugene Sandulenko
2016-01-03
WAGE: Initial cursor drawing code
Eugene Sandulenko
2016-01-03
WAGE: Leave room for input text in console
Eugene Sandulenko
2016-01-03
WAGE: Implement immediate text rendering to match original
Eugene Sandulenko
2016-01-03
WAGE: Implement console scrolling
Eugene Sandulenko
2016-01-03
WAGE: Remove redundant headers
Eugene Sandulenko
2016-01-03
WAGE: Refactored font querying
Eugene Sandulenko
2016-01-03
WAGE: Refactored coordinate manipulation
Eugene Sandulenko
2016-01-02
WAGE: Redraw Gui parts on demand
Eugene Sandulenko
2016-01-02
WAGE: Made Gui autosense scene change
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2016-01-01
WAGE: Stub for object clicking
Eugene Sandulenko
2016-01-01
WAGE: Stub for rendering menu items
Eugene Sandulenko
2016-01-01
WAGE: Fix console output for empty lines
Eugene Sandulenko
2016-01-01
WAGE: Fix console padding
Eugene Sandulenko
2016-01-01
WAGE: Pad windows to match the original
Eugene Sandulenko
2016-01-01
WAGE: Stub for menu drawing
Eugene Sandulenko
2016-01-01
WAGE: Mac has roundrect on desktop. Render it
Eugene Sandulenko
2016-01-01
WAGE: Implement cursor drawing and handling
Eugene Sandulenko
2015-12-31
WAGE: Matched game screen size to Macintosh, fixed line spacing
Eugene Sandulenko
2015-12-31
WAGE: Use Mac fonts for rendering
Eugene Sandulenko
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