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path: root/engines/wage/gui.cpp
AgeCommit message (Expand)Author
2016-02-14WAGE: Fix border title drawingEugene Sandulenko
2016-02-14WAGE: Simplified default pattern settingEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko
2016-02-14WAGE: More menu finetuningEugene Sandulenko
2016-02-14WAGE: Fix scene and text position as it is provided by the game dataEugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-01-13WAGE: Proper rendering of acceleratorsEugene Sandulenko
2016-01-13WAGE: Moved global patterns to Gui classEugene Sandulenko
2016-01-11WAGE: Optimize menu redrawsEugene Sandulenko
2016-01-11WAGE: Show menu only with mouse button on holdEugene Sandulenko
2016-01-11WAGE: Highlight first level menusEugene Sandulenko
2016-01-11WAGE: Moved menu rendering into separate fileEugene Sandulenko
2016-01-09WAGE: Put lists into typedefsEugene Sandulenko
2016-01-09WAGE: Reduced header dependencyEugene Sandulenko
2016-01-07WAGE: Fix race condition which led to random crashesEugene Sandulenko
2016-01-07WAGE: Plugged great deal of leaksEugene Sandulenko
2016-01-06WAGE: Plug memory leakEugene Sandulenko
2016-01-06WAGE: More warning fixesEugene Sandulenko
2016-01-05WAGE: Fix console clearingEugene Sandulenko
2016-01-04WAGE: Full redraw on scene changeEugene Sandulenko
2016-01-04WAGE: Make console window active when text is entered. Matches originalEugene Sandulenko
2016-01-04WAGE: Fix menu heightEugene Sandulenko
2016-01-04WAGE: Further fixes to cursor positionEugene Sandulenko
2016-01-04WAGE: Fix cursor position for built-in fontsEugene Sandulenko
2016-01-04WAGE: Fix crash when wage.dat is not presentEugene Sandulenko
2016-01-04WAGE: Fix cursor position at the scroll endEugene Sandulenko
2016-01-04WAGE: Fix cursor positionEugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Optimized screen blittingEugene Sandulenko
2016-01-03WAGE: Fixed cursor positionEugene Sandulenko
2016-01-03WAGE: Initial cursor drawing codeEugene Sandulenko
2016-01-03WAGE: Leave room for input text in consoleEugene Sandulenko
2016-01-03WAGE: Implement immediate text rendering to match originalEugene Sandulenko
2016-01-03WAGE: Implement console scrollingEugene Sandulenko
2016-01-03WAGE: Remove redundant headersEugene Sandulenko
2016-01-03WAGE: Refactored font queryingEugene Sandulenko
2016-01-03WAGE: Refactored coordinate manipulationEugene Sandulenko
2016-01-02WAGE: Redraw Gui parts on demandEugene Sandulenko
2016-01-02WAGE: Made Gui autosense scene changeEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2016-01-01WAGE: Stub for object clickingEugene Sandulenko
2016-01-01WAGE: Stub for rendering menu itemsEugene Sandulenko
2016-01-01WAGE: Fix console output for empty linesEugene Sandulenko
2016-01-01WAGE: Fix console paddingEugene Sandulenko
2016-01-01WAGE: Pad windows to match the originalEugene Sandulenko
2016-01-01WAGE: Stub for menu drawingEugene Sandulenko
2016-01-01WAGE: Mac has roundrect on desktop. Render itEugene Sandulenko
2016-01-01WAGE: Implement cursor drawing and handlingEugene Sandulenko
2015-12-31WAGE: Matched game screen size to Macintosh, fixed line spacingEugene Sandulenko
2015-12-31WAGE: Use Mac fonts for renderingEugene Sandulenko