Age | Commit message (Expand) | Author |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2016-07-29 | WAGE: Make menu items show Save/Load dialog | Alexander Tkachev |
2016-07-28 | WAGE: Refresh menus on load | Alexander Tkachev |
2016-07-28 | WAGE: Refine loadGame() | Alexander Tkachev |
2016-07-27 | WAGE: Add loadGame() sketch | Alexander Tkachev |
2016-04-26 | WAGE: Moved menu shortcut processing to Menu class | Eugene Sandulenko |
2016-04-25 | WAGE: Moved menu rendering to WindowManager | Eugene Sandulenko |
2016-04-20 | WAGE: Fix warnings | Eugene Sandulenko |
2016-04-19 | WAGE: Switched event processing to generic code | Eugene Sandulenko |
2016-04-12 | WAGE: Redraw scene on object move to match original. | Eugene Sandulenko |
2016-04-05 | WAGE: Fix bugs in original, when people mistype storage scene name | Eugene Sandulenko |
2016-04-05 | WAGE: Fixed moving objects to random scene | Eugene Sandulenko |
2016-03-16 | WAGE: Put debugger in tilde key `~' | Eugene Sandulenko |
2016-03-15 | WAGE: Plug the debugger in | Eugene Sandulenko |
2016-02-24 | WAGE: Fix compilation with MSVC | Filippos Karapetis |
2016-02-18 | WAGE: Safety check on parsing main game file | Eugene Sandulenko |
2016-02-18 | WAGE: Initialize class variables | Eugene Sandulenko |
2016-02-16 | WAGE: Moved sound code stubs to sound.cpp | Eugene Sandulenko |
2016-02-16 | WAGE: Enable required menu items to allow game restart | Eugene Sandulenko |
2016-02-16 | WAGE: Started post-gameover code implementation | Eugene Sandulenko |
2016-02-16 | WAGE: Remove debug code | Eugene Sandulenko |
2016-02-15 | WAGE: Fix input string after script execution | Eugene Sandulenko |
2016-02-14 | WAGE: Fix warning | Eugene Sandulenko |
2016-02-14 | WAGE: Consistently use .empty() instead of .size() == 0 | Eugene Sandulenko |
2016-02-14 | WAGE: Use String::clear() for emptying stings | Eugene Sandulenko |
2016-02-14 | WAGE: Disable Undo action after command exectution | Eugene Sandulenko |
2016-02-14 | WAGE: Finally fix input text behavior | Eugene Sandulenko |
2016-02-14 | WAGE: Firther work on input improvements | Eugene Sandulenko |
2016-02-14 | WAGE: Improve text entry | Eugene Sandulenko |
2016-02-14 | WAGE: Fix regression leading to a crash | Eugene Sandulenko |
2016-02-14 | WAGE: Hid debug message deeper | Eugene Sandulenko |
2016-02-14 | WAGE: Rename mouse event processor to add clarity | Eugene Sandulenko |
2016-02-14 | WAGE: Initial code for shortcuts | Eugene Sandulenko |
2016-02-14 | WAGE: Better processing of direction abbreviations | Eugene Sandulenko |
2016-02-14 | WAGE: Fix crashes during direction change | Eugene Sandulenko |
2016-02-14 | WAGE: FIx crash in amot | Eugene Sandulenko |
2016-02-14 | WAGE: Implement WageEngine::setMenu() | Eugene Sandulenko |
2016-02-14 | WAGE: Get rid of Common::String import | Eugene Sandulenko |
2016-02-14 | WAGE: Unstub redrawScene() | Eugene Sandulenko |
2016-02-14 | WAGE: Moved all interaction-related methods from script.cpp to combat.cpp | Eugene Sandulenko |
2016-02-14 | WAGE: Implement performAttack() | Eugene Sandulenko |
2016-02-14 | WAGE: Made save dialog functional | Eugene Sandulenko |
2016-02-14 | WAGE: Implemented saveDialog() | Eugene Sandulenko |
2016-02-14 | WAGE: Draw gameover dialog | Eugene Sandulenko |
2016-02-14 | WAGE: Dialog loop | Eugene Sandulenko |
2016-02-14 | WAGE: Simplified message output formation | Eugene Sandulenko |
2016-02-14 | WAGE: Regenerate weapons menu on demand | Eugene Sandulenko |
2016-01-11 | WAGE: Highlight first level menus | Eugene Sandulenko |
2016-01-11 | WAGE: Fix crash at startup | Eugene Sandulenko |
2016-01-09 | WAGE: Implement performOffer() | Eugene Sandulenko |