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path: root/engines/wage/world.cpp
AgeCommit message (Collapse)Author
2016-07-31GRAPHICS: Move MacMenu constantsBorja Lorente
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
_resourceId is added to entities, so saveGame() can access these ids and save them.
2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-20JANITORIAL: Fix indentationEugene Sandulenko
2016-07-15WAGE: Free memory used by loadWorld() debug codeTorbjörn Andersson
2016-04-28WAGE: Moved patterns to WindowManagerEugene Sandulenko
2016-04-12WAGE: Fix object sorting. Fixes many glitchesEugene Sandulenko
2016-04-11WAGE: Fix sorting of objects during moveEugene Sandulenko
2016-04-09WAGE: Added debug code for dumping CODE resource forkEugene Sandulenko
2016-02-22WAGE: Initialize class variablesEugene Sandulenko
2016-02-22WAGE: Fix buffer overrunEugene Sandulenko
2016-02-18WAGE: Plug memory leakEugene Sandulenko
2016-02-18WAGE: Plug memory leakEugene Sandulenko
2016-02-18WAGE: Safer string concatenationEugene Sandulenko
2016-02-18WAGE: Initialize class variablesEugene Sandulenko
2016-02-16WAGE: Moved Sound class definition to sound.hEugene Sandulenko
2016-02-14WAGE: Fix int/uint comparisonEugene Sandulenko
2016-02-14WAGE: Consistently use .empty() instead of .size() == 0Eugene Sandulenko
2016-02-14WAGE: Use String::clear() for emptying stingsEugene Sandulenko
2016-02-14WAGE: Renames to follow our conventionsEugene Sandulenko
2016-02-14WAGE: const goodnessEugene Sandulenko
2016-02-14WAGE: Hid more debug messagesEugene Sandulenko
2016-02-14WAGE: Get rid of Common::String importEugene Sandulenko
2016-02-14WAGE: Remove now useess warningEugene Sandulenko
2016-02-14WAGE: Hide debug outputEugene Sandulenko
2016-02-14WAGE: Fix about menuEugene Sandulenko
2016-02-14WAGE: Fix compilation on some platformsEugene Sandulenko
2016-02-14WAGE: Implemented getAboutMenuItemName()Eugene Sandulenko
2016-01-14WAGE: Generate Commands menuEugene Sandulenko
2016-01-11WAGE: Started submenu implementationEugene Sandulenko
2016-01-09WAGE: Reduced header dependencyEugene Sandulenko
2016-01-08WAGE: Implement monster followingEugene Sandulenko
2016-01-07WAGE: Fixed font mappingEugene Sandulenko
2016-01-07WAGE: Plugged great deal of leaksEugene Sandulenko
2016-01-07WAGE: Plugged even more memory leaksEugene Sandulenko
2016-01-07WAGE: Fix scene randomizationEugene Sandulenko
2016-01-06WAGE: Clean up world on exitEugene Sandulenko
2016-01-06WAGE: Fix warningsEugene Sandulenko
2016-01-04WAGE: Implement handleMoveCommand()Eugene Sandulenko
2015-12-31WAGE: Finished world resetEugene Sandulenko
2015-12-28WAGE: Increased startup speedEugene Sandulenko
2015-12-27WAGE: More debug outputEugene Sandulenko
2015-12-27WAGE: Implement World::move(Chr *chr, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Chr *chr)Eugene Sandulenko
2015-12-27WAGE: Initial code for world initializationEugene Sandulenko
2015-12-27WAGE: Implemented object taking logicEugene Sandulenko
2015-12-27WAGE: More work on menu readingEugene Sandulenko
2015-12-27WAGE: Added stubs for menu loadingEugene Sandulenko
2015-12-27WAGE: Added enhanced Skepters pattern loadingEugene Sandulenko