Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-11 | WAGE: Fix GCC Compiler Warnings. | D G Turner | |
2017-08-11 | WAGE: support chr<scene conditionals | Eugene Sandulenko | |
2017-08-11 | WAGE: allow using LET with negative number literals | Eugene Sandulenko | |
2017-08-09 | WAGE: Handle command aliases in the same quirky way wb does | Eugene Sandulenko | |
2017-08-08 | WAGE: Fix crash on sound reuse/game quit | Eugene Sandulenko | |
2017-08-08 | WAGE: The command is "inven" | Eugene Sandulenko | |
2017-08-08 | WAGE: Set default values for DITL messages | Eugene Sandulenko | |
2017-08-08 | WAGE: Initial stub for updateSoundTimerForScene() | Eugene Sandulenko | |
2017-08-08 | WAGE: Play sounds | Eugene Sandulenko | |
2017-08-08 | GRAPHICS: MACGUI: Initial code for Cutting/Paste multiline input texts | Eugene Sandulenko | |
2017-08-07 | WAGE: Resize console window for new scene (restore lost functionality) | Eugene Sandulenko | |
2017-08-05 | WAGE: Implement Gui::clearOutput() | Eugene Sandulenko | |
2017-08-05 | WAGE: Mark Gui::clearOutput() as stub | Eugene Sandulenko | |
2017-08-05 | WAGE: Remove all old console code | Eugene Sandulenko | |
Now we have fully switched to MacTextWindow. Yay! | |||
2017-08-05 | WAGE: Implemented Cut and Clear actions over MacTextWindow | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow for Undo and Paste | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow code for copying to clipboard | Eugene Sandulenko | |
2017-08-04 | GRAPHICS: MACGUI: Made selection affecting the MacMenu | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove redundant call | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove now redundant input processing | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove redundant code | Eugene Sandulenko | |
2017-08-04 | WAGE: Make drawInput() a noop with MacTextWindow | Eugene Sandulenko | |
2017-08-04 | WAGE: Now we need to render newline at the end of each text | Eugene Sandulenko | |
2017-08-04 | WAGE: Switched console rendering to MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Render console text in MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Simplified text adding to MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Properly add input text to console on Enter | Eugene Sandulenko | |
2017-08-01 | WAGE: Started processing of input text from MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Draw cursor only when MacTextWindow is not used | Eugene Sandulenko | |
2017-08-01 | WAGE: Correctly set font in MacTextWindow console | Eugene Sandulenko | |
2017-08-01 | WAGE: Switched Console window to MacTextWindow | Eugene Sandulenko | |
2017-08-01 | JANITORIAL: Fix code identation | Eugene Sandulenko | |
2017-08-01 | WAGE: Fix compilation with MacTextWindow enabled | Eugene Sandulenko | |
2017-07-17 | WAGE: Fix resizing and text selection bug | VelocityRa | |
Revise/Simplify old optional text rendering Set things up a bit for selected text rendering Add MacTextWindow::clearText and MacTextWindow::setSelection Add MacTextWindow::appendText variant that accepts a MacFont | |||
2017-07-17 | WAGE: Experimental MacText(Window) console rendering | VelocityRa | |
Currently the font specified in the constructor is not being used, I explain why in gui.cpp, line 182. Use the 2 defines in gui.h to specify whether: 1) The new text rendering in general is used (USE_NEW_TEXT_RENDERER) 2) The MacTextWindow class is used for rendering (USE_MACTEXTWINDOW) | |||
2017-01-14 | GRAPHICS: Renamed Menu to MacMenu to avoid potential name collision | Eugene Sandulenko | |
2017-01-14 | WAGE: Switch menu reading to common code | Eugene Sandulenko | |
2017-01-14 | WAGE: Switch to the common readPascalString | Eugene Sandulenko | |
2016-12-14 | WAGE: Update games status | Eugene Sandulenko | |
2016-11-26 | WAGE: Add POTFILES | rootfather | |
2016-10-07 | GRAPHICS: Search for font substitution for MacFonts | Eugene Sandulenko | |
2016-10-06 | GRAPHICS: Move font-related MacGUI code to MacFontManager | Eugene Sandulenko | |
2016-09-05 | WAGE: Fix warning | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-30 | Merge pull request #788 from Tkachov/cloud | Eugene Sandulenko | |
ALL: Add Cloud storage support | |||
2016-08-24 | WAGE: Fix think line drawing, as pointed by md5 | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-08-20 | WAGE: Fix warnings | Eugene Sandulenko | |
2016-08-05 | WAGE: Fix crash in Brownie's Dream | Alexander Tkachev | |
I guess it would crash everywhere else as well, if console window would be placed the same way. The problem is that console window goes off screen a little in that game, but copyRectToScreen arguments are not adjusted to stay within screen area. This commit adds some checks and adjusts these arguments. |