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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
Age
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Author
2016-04-09
WAGE: Added debug code for dumping CODE resource fork
Eugene Sandulenko
2016-04-05
WAGE: Fix bugs in original, when people mistype storage scene name
Eugene Sandulenko
2016-04-05
WAGE: Fixed moving objects to random scene
Eugene Sandulenko
2016-04-05
WAGE: Fix window overlap
Eugene Sandulenko
2016-04-05
WAGE: Order scene and console drawing depending on what is active
Eugene Sandulenko
2016-04-05
WAGE: Split scene and console drawing
Eugene Sandulenko
2016-04-05
WAGE: Added 4 more detection entries.
Eugene Sandulenko
2016-04-05
WAGE: Added three more fangames to detection
Eugene Sandulenko
2016-04-04
WAGE: Added 3 more games to detection
Eugene Sandulenko
2016-04-04
WAGE: Added 2 more games to detection
Eugene Sandulenko
2016-04-04
WAGE: 4 more games to detection
Eugene Sandulenko
2016-04-04
WAGE: More games added to detection
Eugene Sandulenko
2016-04-01
WAGE: Added one more Puzzle Search variant
Eugene Sandulenko
2016-04-01
WAGE: Three more game variants
Eugene Sandulenko
2016-04-01
WAGE: 5 more game variants
Eugene Sandulenko
2016-04-01
WAGE: Added more game variants
Eugene Sandulenko
2016-03-31
WAGE: Increased md5 byte count to avoid large number of duplicates
Eugene Sandulenko
2016-03-23
WAGE: Added detection for 3 more games
Eugene Sandulenko
2016-03-23
WAGE: Draw the scrollbar bar inverted to match the original
Eugene Sandulenko
2016-03-23
WAGE: Proper scroll drawing
Eugene Sandulenko
2016-03-22
WAGE: Three more games
Eugene Sandulenko
2016-03-22
WAGE: Added 3 games to detection. I wonder when they end...
Eugene Sandulenko
2016-03-22
WAGE: Added 3 more games
Eugene Sandulenko
2016-03-22
WAGE: Added 4 more games. Some are problematic
Eugene Sandulenko
2016-03-20
WAGE: Adjust cursor position when scrolling
Eugene Sandulenko
2016-03-20
WAGE: Restrict text scrolling to the visible text
Eugene Sandulenko
2016-03-18
WAGE: Plugged in console scrolling up/down
Eugene Sandulenko
2016-03-18
WAGE: Fixed border highlighting
Eugene Sandulenko
2016-03-18
WAGE: Correction to highlighted border drawing
Eugene Sandulenko
2016-03-18
WAGE: Initial code for border manipulation
Eugene Sandulenko
2016-03-17
WAGE: Added several alternate versions of the games
Eugene Sandulenko
2016-03-16
WAGE: Added 5 more games to detect. Drakmyth Castle is a big game
Eugene Sandulenko
2016-03-16
WAGE: More games to detection, all have problems
Eugene Sandulenko
2016-03-16
WAGE: Implement script command in debugger
Eugene Sandulenko
2016-03-16
WAGE: Enhanced 'scenes' debug command
Eugene Sandulenko
2016-03-16
WAGE: Put debugger in tilde key `~'
Eugene Sandulenko
2016-03-15
WAGE: Plug the debugger in
Eugene Sandulenko
2016-03-15
WAGE: Added engine debugger stub
Eugene Sandulenko
2016-03-15
WAGE: Better menu shortcut parsing. This fixes Jumble!
Eugene Sandulenko
2016-03-15
WAGE: More games to detection
Eugene Sandulenko
2016-03-15
WAGE: More games to detection
Eugene Sandulenko
2016-03-15
WAGE: Two more games added to detection
Eugene Sandulenko
2016-03-14
WAGE: Crash in Strange Disappearance has been resolved
Eugene Sandulenko
2016-03-14
WAGE: Made bounds calulation less restrictive
Eugene Sandulenko
2016-03-11
WAGE: Added Pavilion and T-Rex detection
Eugene Sandulenko
2016-03-11
WAGE: Added two more games to detection tables
Eugene Sandulenko
2016-03-10
WAGE: Code formatting
Eugene Sandulenko
2016-03-09
WAGE: Disabling bounds calculation code as too buggy ATM.
Eugene Sandulenko
2016-03-09
WAGE: Improved a bit bounds calculation. Still bad
Eugene Sandulenko
2016-03-09
WAGE: Fix calculation for bitmap bboxes
Eugene Sandulenko
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