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AgeCommit message (Collapse)Author
2018-06-30ENGINES: Add missing dependencies for several enginesCameron Cawley
2017-12-08WAGE: Improve error messageWillem Jan Palenstijn
2017-12-08WAGE: Handle null strings in toString and improve consistencyWillem Jan Palenstijn
2017-12-08WAGE: Avoid calling method of nullptrWillem Jan Palenstijn
2017-12-08Revert "WAGE: Fix crashes for poorly initialized objects"Colin Snover
This reverts commit ea0fb987e042a86b8da683cafa7b9cf04d1636e6. This issue was discovered during a full build of ScummVM using Clang 5. It is UB to call a null pointer. Whatever caller is trying to do so needs to be fixed instead.
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-08-30WAGE: Update Parrot Talk games statusEugene Sandulenko
2017-08-29WAGE: Correctly specify target name for dumped scriptsEugene Sandulenko
2017-08-29WAGE: Dump scripts by requestEugene Sandulenko
2017-08-29WAGE: Quit gracefully when requestedEugene Sandulenko
2017-08-29WAGE: Since the sounds are blocking, made the sound handle globalEugene Sandulenko
2017-08-29WAGE: Make sound blockingEugene Sandulenko
2017-08-28WAGE: Properly set the character when player is not definedEugene Sandulenko
2017-08-25WAGE: Update games statusEugene Sandulenko
2017-08-24WAGE: Do something when player is not defined instead of crashesEugene Sandulenko
2017-08-24WAGE: Update status of The Phoenix gameEugene Sandulenko
2017-08-24WAGE: Read rectangles sanelyEugene Sandulenko
2017-08-24WAGE: Fake input text when using shortcutsEugene Sandulenko
2017-08-22WAGE: Do not dump the interpreter codeEugene Sandulenko
2017-08-22WAGE: Added detection from the alt version of MormonoidsEugene Sandulenko
2017-08-21GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashesEugene Sandulenko
This fixes Command menu in WAGE.
2017-08-18WAGE: Do not error on unprintable characters.Eugene Sandulenko
Makes Swamp Witch start
2017-08-17WAGE: Added more games to detectionEugene Sandulenko
2017-08-17WAGE: Added more alternative game versionsEugene Sandulenko
2017-08-17WAGE: Added detection for two more gamesEugene Sandulenko
2017-08-17WAGE: Added alternative version of Fred Rogers gameEugene Sandulenko
2017-08-15WAGE: Sorted all detection entries to dictionary sortEugene Sandulenko
2017-08-15WAGE: Increased md5 sum size to 2MB and recalculated all checksumsEugene Sandulenko
2017-08-15WAGE: Use new MacTextWindow API for selection cut/clearEugene Sandulenko
This enables multiline selection cutting and clearing.
2017-08-14WAGE: Add detecton for Mormonoids from the DeepEugene Sandulenko
2017-08-14WAGE: Add detection for "James Bond 007"Eugene Sandulenko
2017-08-12WAGE: Turn warning into debug messageEugene Sandulenko
2017-08-11WAGE: Fix GCC Compiler Warnings.D G Turner
2017-08-11WAGE: support chr<scene conditionalsEugene Sandulenko
2017-08-11WAGE: allow using LET with negative number literalsEugene Sandulenko
2017-08-09WAGE: Handle command aliases in the same quirky way wb doesEugene Sandulenko
2017-08-08WAGE: Fix crash on sound reuse/game quitEugene Sandulenko
2017-08-08WAGE: The command is "inven"Eugene Sandulenko
2017-08-08WAGE: Set default values for DITL messagesEugene Sandulenko
2017-08-08WAGE: Initial stub for updateSoundTimerForScene()Eugene Sandulenko
2017-08-08WAGE: Play soundsEugene Sandulenko
2017-08-08GRAPHICS: MACGUI: Initial code for Cutting/Paste multiline input textsEugene Sandulenko
2017-08-07WAGE: Resize console window for new scene (restore lost functionality)Eugene Sandulenko
2017-08-05WAGE: Implement Gui::clearOutput()Eugene Sandulenko
2017-08-05WAGE: Mark Gui::clearOutput() as stubEugene Sandulenko
2017-08-05WAGE: Remove all old console codeEugene Sandulenko
Now we have fully switched to MacTextWindow. Yay!
2017-08-05WAGE: Implemented Cut and Clear actions over MacTextWindowEugene Sandulenko
2017-08-04WAGE: Use MacTextWindow for Undo and PasteEugene Sandulenko
2017-08-04WAGE: Use MacTextWindow code for copying to clipboardEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Made selection affecting the MacMenuEugene Sandulenko