Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-30 | ENGINES: Add missing dependencies for several engines | Cameron Cawley | |
2017-12-08 | WAGE: Improve error message | Willem Jan Palenstijn | |
2017-12-08 | WAGE: Handle null strings in toString and improve consistency | Willem Jan Palenstijn | |
2017-12-08 | WAGE: Avoid calling method of nullptr | Willem Jan Palenstijn | |
2017-12-08 | Revert "WAGE: Fix crashes for poorly initialized objects" | Colin Snover | |
This reverts commit ea0fb987e042a86b8da683cafa7b9cf04d1636e6. This issue was discovered during a full build of ScummVM using Clang 5. It is UB to call a null pointer. Whatever caller is trying to do so needs to be fixed instead. | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-30 | WAGE: Update Parrot Talk games status | Eugene Sandulenko | |
2017-08-29 | WAGE: Correctly specify target name for dumped scripts | Eugene Sandulenko | |
2017-08-29 | WAGE: Dump scripts by request | Eugene Sandulenko | |
2017-08-29 | WAGE: Quit gracefully when requested | Eugene Sandulenko | |
2017-08-29 | WAGE: Since the sounds are blocking, made the sound handle global | Eugene Sandulenko | |
2017-08-29 | WAGE: Make sound blocking | Eugene Sandulenko | |
2017-08-28 | WAGE: Properly set the character when player is not defined | Eugene Sandulenko | |
2017-08-25 | WAGE: Update games status | Eugene Sandulenko | |
2017-08-24 | WAGE: Do something when player is not defined instead of crashes | Eugene Sandulenko | |
2017-08-24 | WAGE: Update status of The Phoenix game | Eugene Sandulenko | |
2017-08-24 | WAGE: Read rectangles sanely | Eugene Sandulenko | |
2017-08-24 | WAGE: Fake input text when using shortcuts | Eugene Sandulenko | |
2017-08-22 | WAGE: Do not dump the interpreter code | Eugene Sandulenko | |
2017-08-22 | WAGE: Added detection from the alt version of Mormonoids | Eugene Sandulenko | |
2017-08-21 | GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashes | Eugene Sandulenko | |
This fixes Command menu in WAGE. | |||
2017-08-18 | WAGE: Do not error on unprintable characters. | Eugene Sandulenko | |
Makes Swamp Witch start | |||
2017-08-17 | WAGE: Added more games to detection | Eugene Sandulenko | |
2017-08-17 | WAGE: Added more alternative game versions | Eugene Sandulenko | |
2017-08-17 | WAGE: Added detection for two more games | Eugene Sandulenko | |
2017-08-17 | WAGE: Added alternative version of Fred Rogers game | Eugene Sandulenko | |
2017-08-15 | WAGE: Sorted all detection entries to dictionary sort | Eugene Sandulenko | |
2017-08-15 | WAGE: Increased md5 sum size to 2MB and recalculated all checksums | Eugene Sandulenko | |
2017-08-15 | WAGE: Use new MacTextWindow API for selection cut/clear | Eugene Sandulenko | |
This enables multiline selection cutting and clearing. | |||
2017-08-14 | WAGE: Add detecton for Mormonoids from the Deep | Eugene Sandulenko | |
2017-08-14 | WAGE: Add detection for "James Bond 007" | Eugene Sandulenko | |
2017-08-12 | WAGE: Turn warning into debug message | Eugene Sandulenko | |
2017-08-11 | WAGE: Fix GCC Compiler Warnings. | D G Turner | |
2017-08-11 | WAGE: support chr<scene conditionals | Eugene Sandulenko | |
2017-08-11 | WAGE: allow using LET with negative number literals | Eugene Sandulenko | |
2017-08-09 | WAGE: Handle command aliases in the same quirky way wb does | Eugene Sandulenko | |
2017-08-08 | WAGE: Fix crash on sound reuse/game quit | Eugene Sandulenko | |
2017-08-08 | WAGE: The command is "inven" | Eugene Sandulenko | |
2017-08-08 | WAGE: Set default values for DITL messages | Eugene Sandulenko | |
2017-08-08 | WAGE: Initial stub for updateSoundTimerForScene() | Eugene Sandulenko | |
2017-08-08 | WAGE: Play sounds | Eugene Sandulenko | |
2017-08-08 | GRAPHICS: MACGUI: Initial code for Cutting/Paste multiline input texts | Eugene Sandulenko | |
2017-08-07 | WAGE: Resize console window for new scene (restore lost functionality) | Eugene Sandulenko | |
2017-08-05 | WAGE: Implement Gui::clearOutput() | Eugene Sandulenko | |
2017-08-05 | WAGE: Mark Gui::clearOutput() as stub | Eugene Sandulenko | |
2017-08-05 | WAGE: Remove all old console code | Eugene Sandulenko | |
Now we have fully switched to MacTextWindow. Yay! | |||
2017-08-05 | WAGE: Implemented Cut and Clear actions over MacTextWindow | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow for Undo and Paste | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow code for copying to clipboard | Eugene Sandulenko | |
2017-08-04 | GRAPHICS: MACGUI: Made selection affecting the MacMenu | Eugene Sandulenko | |