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path: root/engines/wintermute/Base/BRenderSDL.h
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2012-07-16WINTERMUTE: Fix a few issues with the renderTicket-solution, and enable it by...Einar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Change usage of Common::Rect to our own 32-bit variant.Einar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Reduce the includes and visibility in BGame a bit.Einar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Change RECT -> Common::Rect and POINT-> Common::Point, completing...Einar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Remove most of the wintype-definitions.Einar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Rename VarName->varName in BRenderSDLEinar Johan Trøan Sømåen
2012-07-04WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. ...Einar Johan Trøan Sømåen
2012-07-02WINTERMUTE: A first attempt at implementing dirty rects in WMEEinar Johan Trøan Sømåen
2012-06-28WINTERMUTE: Avoid making a new Rect for the fill every screen.Einar Johan Trøan Sømåen
2012-06-26WINTERMUTE: Rename FuncName->funcName in Brenderer/BrendererSDLEinar Johan Trøan Sømåen
2012-06-13WINTERMUTE: Move image-loading to BImage, and cleanup some relevant code.Einar Johan Trøan Sømåen
2012-06-12WINTERMUTE: Optimize the blitting in BSurfaceSDL by adding scale-caching, and...Einar Johan Trøan Sømåen
2012-06-07WINTERMUTE: Fix BRenderSDL::FillEinar Johan T. Sømåen
2012-06-04WINTERMUTE: Reenable CBRenderSDL::Fill to let the screen be blanked for every...Einar Johan Trøan Sømåen
2012-06-03WINTERMUTE: Make sprite-mirroring work correctly.Einar Johan Trøan Sømåen
2012-06-03WINTERMUTE: Get a fallback font to at least draw something for BFontTTEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Move the B and Part files into Base/Einar Johan Trøan Sømåen