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path: root/engines/wintermute/detection.cpp
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2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2014-11-04WINTERMUTE: Introduce WMEGameDescriptionTobia Tesan
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
2014-04-05WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk-Einar Johan Trøan Sømåen
2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17WINTERMUTE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2013-11-18WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select ↵Einar Johan Trøan Sømåen
languages properly. Reversion 1.3 seems to have one language file in it’s main-folder, and a full set in languages/ (not language/ like a few other games), the names of the language-files are also different from what we’ve seen earlier.
2013-08-04WINTERMUTE: Fix end of namespace comments.Johannes Schickel
2013-01-22WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable ↵Einar Johan Trøan Sømåen
MT32-settings.
2012-08-13WINTERMUTE: Add detection for Italian, English and Russian Dead City.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Clean out commented-out code from detectionEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: WinterMute -> WintermuteEinar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Get rid of strncpy+manual termination.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-classEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Get rid of almost all LLVM GCC 4.2 warnings.Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Clean up some TODOs.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: AStyle-formatting.Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Use only alphanumerics in fallback-gameids.Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Add in a fallback-detector for unknown games. (flagged as ↵Einar Johan Trøan Sømåen
"fangame" for now) This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file, and then get the name/caption fields from that file. There are currently no handling of localized strings used there (base_string_table would be the culprit). And, there is also no secondary checks for language (but for that matter, there is no support for chosing language if multiple exist at this point either).
2012-07-21WINTERMUTE: Get rid of the C-prefix for class-definitions.Einar Johan Trøan Sømåen
2012-07-21WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenamesEinar Johan Trøan Sømåen
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
2012-07-20WINTERMUTE: Move the detection-entries over to detection_tables.hEinar Johan Trøan Sømåen
2012-07-19WINTERMUTE: Change all folder-names to lowercase.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Make savegames use targetName as prefix.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Add detection for Reversion, Dead City and East Side Story (demo)Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Add detection for The BoxEinar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Add detection for Hamlet or the last game without MMORPS ↵Einar Johan Trøan Sømåen
features, shaders and product placement
2012-07-18WINTERMUTE: Alphabetize detection-tables.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Add detection for Actual Destination, Mirage and Ghost in the ↵Einar Johan Trøan Sømåen
Sheet-demo
2012-07-18WINTERMUTE: Use proper gameids in detection.Einar Johan Trøan Sømåen
2012-07-10WINTERMUTE: Add detection for J.U.L.I.A.Einar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Add detection for Chivalry is Not DeadEinar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Add detection for Pigeons in the ParkEinar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Add detection for Five Lethal DemonsEinar Johan Trøan Sømåen
2012-06-19WINTERMUTE: Add a first attempt at load-from-launcher supportEinar Johan Trøan Sømåen
2012-06-07WINTERMUTE: Add detection for german Dirty SplitEinar Johan T. Sømåen
2012-06-03WINTERMUTE: Add detection for the white chamber v1.7Einar Johan Trøan Sømåen
2012-06-03WINTERMUTE: Add detection for the J.U.L.I.A.-demoEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add detection for RosemaryEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix Windows build under MSVC2010Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Use AdvancedDetector, and add another game.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Run Astyle on code-files to reformat.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add simple detection for WinterMuteEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in the engine-shell from the ScummVM-wikiEinar Johan Trøan Sømåen